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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

l2ob122

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  1. Hey I am looking for a group of people completely brand new to the world of programming, and wanted to learn together and be each other out for it be through Skype or whatever I'm looking for people who want to start learning c++ right from scratch, if your interested please send me a pm or you email me at l2ob122@hotmail.com I think this could be a good way to keep people motivated and make some friends in the process Thank you
  2. I didn't know this book was ment for beginners
  3. I am looking for some input on a few beginner java books people would recommend on both general programming and game programming. Thanks
  4. Alright thanks a lot I was thinking about going with Java, do you know a few books you would recommend? For General programing for beginners and a game development
  5. Alright first off i have no prior experiance with programming so its a beginner question.   I am looking into getting into programming and have started learning some C++ but i have found it to be really difficult to get into it.     I have heard alot of people say that its always a good thing to pick up an easier language to learn at first and then go back to c++ at a later time.   Now my question is what language would be a suitable beginner type langauge that can still make games and would also be good to use in a general progam setting, as well as be good to know for the future.   thanks.
  6. Accelerated C++ and C++ Primer Plus sixth edition
  7. Haha thanks alot that was the problem
  8. Sometimes this doesn't happen then outta nowhere it will. When I want to edit something a little black box comes up and it won't just allow me to be edit just a letter it continues to over write everything on that line, it doesn't happen all the time but after a while it will constantly happen. Is there a feature to turn this off?
  9. I am just doing something from a book that asks me to type something in but anytime i type in the number and click enter the program just ends example when it asks how much fuel i type in 100 then it just ends it.       //Game Stats // Demonstrates declaring and initializing variables #include<iostream> using namespace std; int main() {     int score;     double distance;     char playAgain;     bool shieldsUp;     short lives , aliensKilled;     score = 0;     distance = 1200.76;     playAgain = ' y ' ;     shieldsUp = true;     lives = 3;     aliensKilled = 10;     double engineTemp = 6572.89;     cout << "\nscore: "  << score << endl;     cout << "distance: " << distance << endl;     cout << "playAgain: " << playAgain << endl;     //skipping shieldsUp since you don't generally print Boolean values     cout << "lives: "    << lives << endl;     cout << "aliensKilled: " << aliensKilled << endl;     cout << "engineTemp: "  << engineTemp << endl;     int fuel;     cout << "\nHow much fuel? ";     cin >> fuel;     cout << " fuel: " << fuel << endl;     typedef unsigned short int ushort;     ushort bonus = 10;     cout << "\nbonus: " << bonus << endl;          return 0; }  
  10. Doesn't generally have a set cam In most games annoy people tho even if it is just in a city? Just something to think about
  11. Hey there I just recently started as well and am slowly trying to learn the ropes in c++ as well. I work during the days but spend about 4-5hrs each night reading and learning stuff, it's been a slow process but I look forward to learning more and maybe we can help each other out
  12. Clearly C++ is a very difficult langauge to learn expecially as a first langauge * It is much more difficult to start, you not only have to learn the language, but you have to choose and learn class libraries. * You are much more likely to pick up bad programming habits, if you are using C++ with its legacy features and mishmash of class libraries. * You have to do all the memory resource management yourself. * You will probably spent more time debugging the faults caused by the factors above, when your time should be spent on learning the concepts. Such things like this might drive away new comers yes? I have heard Python is good to use, but is there enough information out there to get someone off and going to programming games ( simple and complex ) I recently tried DBasicPro but had issues with there program not working with certain codes, for darkbasic they had tutorials specifically made for RPG, FirstPerson shooters, 2D RPGS ETC, is there any other langauges out there that have these types of tutorials as it was really helpful. Thanks again
  13. Well i tried DarkBasic Pro and well quite frankly i hated it, there wernt any up to date tutorials avaliable and 99% of the code from the old ones wernt compatable with there new versions, hell i couldnt even get pac man to work with the code they were giving me So I have been thinking about switching to PYTHON or C++ ( i have visual studio so maybe just do the c++ using Visual C++ ) Can anyone give me some constructive advice on maybe a community on these 2 languages that have tutorials based around making games and what not. Any help would be great!
  14. When i try to compile my program i am getting an error " Could Not Understand Command At Line 12 " global game_inited as boolean `play the game function play() `if menu not already loaded, load it if game_inited = 0 then init_game() <---------------- error occurs level_up() ready() game_loop() end function anyone know why?