Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

122 Neutral

About lutas

  • Rank
  1. What about porting the code over to the new API and writing an adapter for the old API?
  2. lutas

    C dll's in C#

    It would have been quicker to type it into Google... http://msdn.microsoft.com/en-us/magazine/cc301501.aspx
  3. The easiest way to implement a jump is to create an array with how many pixels your character moves per frame and increase that as he gets higher and remove as he gets lower e.g. jumpArray = { -1, -2, -3, 0, 3, 2, 1 } mainloop { if isJumping { ++curJumpFrame player.y += jumpArray[curJumpFrame] } Of course, you'll need to cater for if the player has landed on a platform or finished his jump and stop it when necessary
  4. lutas

    Rate my 3d Models

    Well I'm a tools programmer not an artist but here's my 2p Desert Eagle - really like this and looks exactly like a low poly model should - how many polys are in it btw? Mausoleum - looks alright but the top step is a different width (prob not an issue) and the cylindrical columns look a bit out of place. Sniper Rifle - As a whole this looks a like a whole load of primitives stuck together with no modifications. The scope looks nice (although should be positioned further back IMO) but handles and barrel could do with some work. I hope that's the kinda feedback you're looking for... like I said I'm a tools programmer but naturally I do end up working with our artists quite a lot because of it so I have seen it and honestly the Desert Eagle rivals the similar pistols we've created before on PS2.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!