• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Helmacc

Members
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

139 Neutral

About Helmacc

  • Rank
    Newbie
  1. I believe I would have to work in the industry before going solo so I can get valuable experince. Hence why it's my long term goal. Thx for your reply.
  2. Hello everyone,   I've been an inactive member of this site for... a long time now. I'm at a point in my life where I just need to get real. I work a job I hate - unable to find work in the field (sociology) I graduated in 8 years ago, and now, I really want to make something out of what's left of my life. I simply can't see myself continue to work a job I despise so much just for the money.   A little bit of back story -   I have a college degree in sociology and also did quite a bit of digital art (photoshop) that I never continued with. I have a keen interest in game design and understand the work involve. I'm not looking for some quick fix. Two years ago I went back to school for a second degree in computer science, however I had to stop attending due to the fact that I received no financial aid as a second degree student, thus it became unafordable for me with all else I have to pay for.   A new hope -   I like to do research and try different things when the odds are agaisnt me. Thus, after a regular school became unafordable, I read about Gameinstitute.com  which offers game design courses for very cheap. I aslo read many negatives about them but at those prices, I thought I would find out for myself. I bought their entry level programing 1 course (which I'm still doing) and to my surprise, it was/is very close to what I was taking at Umass Boston, except one course there was close to $1000. So I plan to continue with all of the Gameinstitute courses and eventually do the animations as well. What I would like to know is, with the skills I will gain, will I be able to find a job in the industry if I can put together a decent work porfolio or will the industry "look down" on me as someone they won't bother with due to where I learned my stuff?    The goal -   I want to be independent and work for myself. I'd like to make apps/games for IOS and others. Not looking to be a millionaire or anything, but I just want to be free from corporate america.  I would rather make 45k working for myself than make 100k slaving in the corporate salt mines. That is my long term goal. Now remember that is my lonnnnnng term goal, just so no one is confused since in my last paragraph I'm asking if I'll be able to find work in the industry.   So am I on the right track? What would you recommend or do different? It is wise of me to learn c++ first or should I go for Objective C  instead? Am I at a disatvantage in learning 3d Studio Max (only one offered at GameInstitute) over Maya, in the next few months?     Thanks for taking the time to read about my mid-life crisis and will appreciate every reply.   cheers-   Helmacc
  3. Thanks for all the replies. I guess just to elaborate some to eliminate confusion. I'm very interested in the artistic part of game making. I guess that would be game design according to UAT http://www.gamedegree.com/levelingUp_GameDesign.asp And yes I would also like to know enough programing to be able to interact my designs into a fully functional game, however small it might be. I was thinking of starting a math class next month to prepare me for calculus before I jump into C++, is it really necessary for me to do that or should I follow the advise in the 4th post and just get a book and get started on my own? So, please visit this site http://www.gamedegree.com/default.asp and let me know what you think about their online program in game design. Thanks for all the feedback once more, appreciate it alot. Helmacc
  4. I truly was hoping for more than one reply but thanks anyway.
  5. Hello all, I'm helmacc your new member. I will describe my situation below and hopefully you can point me in the right direction. I earned a bachelors degree in sociology 3 years ago in Massachusetts where I live. Having worked in the car business for the last 2.5 years(could not get anywhere money wise with sociology), I have realized one thing that is very clear, although I make around 45 plus k a year, I hate every minute of it. My love and passion lies in video games which I play almost every day lately - Halo2.. gears of war anyone!! I would love to be a game designer because I believe I can be pretty creative at designing things since I also know how to draw and did the whole web design thing while I was at school. However here in Massachusetts, after all the research I've done, I don't trust the so called "game design" schools(ITT tech and a few others.) we have. They seem to just charge u a gargantuant load of money to just teach you the basics, which may be useless in the real world while you are 50k+ in dept. I researched full sail for a while and after all the negative feedback I read online from former students, I've decided against it since it's also one of the most expensive out there. Recently I've stumbled upon UAT(university of advancing technology). I liked what I read on their website and they don't appear as pushy as the full sails people, who seemed to only have been concerned with me signing up right away as "tuition will go up next semester". Having said that, I'm mainly interested in the online program as I'm really not in a position to relocate and start over at the moment. So, I was hoping to hear from anyone who have attended the shool personally or even taken some courses online to give me some intuitive feedback. I'm also open to other recomended schools that have a really nice online program. I'm mainly interested in the game design part involving more of 3D animation and modeling than the computer programing part. Tried C++ at Xintra, was very tough, however I understand I may have to take it nonetheless for game design as well which I don't mind. I just want to be the guy who creates characters or back gound, decided their motion and collision detection rather than just program AI all day long or worst, work for a financial company programing their softwares. Also, as far as salary is concerned, I know progammers make more than designers, I really don't need tons of money. I'm very resposible with my money so a little can go a long way for me. Thus, I would appreciate any feedback of what I can expect to make let's say after graduating, taking into consideration that I would be very good at what I do. Thanks u all!