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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1.   That is certainly the "C" way of doing things and it sounds like this is what the OP's goal is.
  2.   He was not arguing semantics, he was informing you that you didn't really do what was suggested to you.   Doing what has been suggested, breaking down specific tasks into separate methods, you should be able to end up with a main method that looks similar to rip-offs main.  This will help with readability and maintainability and will give you specific, contained areas of code to work with to optimize.  
  3. How do you currently connect to your database? How are you saving it to the database?  What kind of DB?   Retrieval will be pretty much the same.  You perform a query, SELECTing whatever columns you are interested in where some field equals the current user's id.  Then you just set the values of the form fields equal to the values retrieved from the DB.   It is not clear exactly what the question is; is it: How do I connect to a database in PHP? - Though your question makes it seem that you already know how to connect because you are already saving the data. How do I retrieve data from a database in PHP? How to log a user into the system? - though it looks like you are already doing this. How to edit data in a database in PHP? How to set form field values in PHP? Not sure why you would be getting someone else's info for the form.    This is all pretty basic and is quite easily googled for a full working solution.
  4. poor guy...
  5.   This is not true.  It does match, how else do you think you can access the public members of the vector3D class from vecIterator.next()?   Wooh's post should work exactly as is.  I would suggest you try to run it.   Not only is it the correct fix, but had it not been he even explained to you why you should expect to see the behavior you do when running your program.  And how you could get the behavior you require.
  6.   What do you think this code is doing?
  7. +1 for the std::map<>
  8. Why?         And what did we need before?   EDIT: First time I had no sound on my computer.  2nd time, I couldn't hear the sound because I was laughing too loud.     Well Played, Sir.
  9. I thought it was fine for use.  Simple and easy.  It didn't have quite the capabilities I was looking for and I didn't really like their programming language.   Also, the user interface was really borked on my machine even if I adjusted all my resolution and DPI settings.   I moved on to Unity and I've been thoroughly enjoying it.  To be honest though I didn't really give GameMaker studio enough of a chance.  Made a couple of small games only, but when I started to get into some more complex games, it started to feel combersome to me.
  10.   Funny, I was just about to say pretty much the same exact thing.
  11. looks like you are not taking into the pacman's radius.  If you offset him by his radius in the opposite direction of his previous movement he will collide with the wall and not penetrate it.
  12. I added two new board levels...   The european style board with 37 holes and an octagonal shape and the english board style with 33 holes and a cross shape.    Also keeps track of 5 fastest times and has leaderboards for each of the board styles and achievements with google play api.   Try it out and please give feedback.  Again it is my first game so I appreciate all feedback and please don't hold back, I'd like to be able to provide the community with high quality fun games in the near future.  I have a few novel ideas that I've been working on and would like to have them polished before I release.  So all feedback received will be incorporated into future released games.   Thanks Again!!!!
  13.     Personally, I like changing the distance of the camera approach.  Messing with the FOV too much also messes with perspective.  And sometimes that's just plain funny looking.
  14.   Ahhh,  I see that.  Thank you so much.  Will get that fixed right away!!!!   Edit:  Fixed and now I hide the next button if there is no next environment and the same with the previous button.
  15. Hey all,   I have released my first android app.  It is a unity project (also my first).   The main goal of this project was to just get some working knowledge of unity and the whole android publishing process.   And, well, I did it.  I have been toying with game programming for quite some time now.  I have built my own engine started a bunch of small projects but never took anything to completion.   With the help of Unity, I finally did. I learned a lot.  I plan to continue and make more games now that I have a framework of understanding.   It is called Peg Popper 3d.  It is that peg solitaire board game you've maybe seen at Cracker Barrel or similar.  The link is here. https://play.google.com/store/apps/details?id=com.forwardthinking.peg   It isn't the best, but it works, it is fun and I made it.  I did the modeling and artwork for it as well, so don't hit me up too hard on that (too cheap to afford an artist).   Well that is all!!!   Thanks for listening and being there, you awesome community.