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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Nibbles

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  1. From the album Stellar Sprites 1.2

  2. From the album Stellar Sprites 1.2

  3. From the album Stellar Sprites 1.2

  4. From the album Stellar Sprites 1.2

  5. Stellar Sprites (Unity Toolkit) - screenshots and video demos on product page It is a 2D space sprite generator through various Perlin/Multifractal noise methods.  I am currently working on a major update that will also include the full source.  I should be releasing it sometime before the end of march.   Asteroids Backgrounds Blackholes Moons Nebula Planets Ships Space Stations Starfields   [sharedmedia=gallery:images:8320] [sharedmedia=gallery:images:8321] [sharedmedia=gallery:images:8323] [sharedmedia=gallery:images:8322]   Scott
  6. Stellar Sprites is a dynamic and powerful sprite generator within Unity. It's extremely easy to use resulting in countless unique sprites.  Do you need space sprites? Whether you are creating a Space Shooter, Adventure, RPG, Trader or any other type of genre, Stellar Sprites has you covered. Drag a prefab of a ship to your editor window and everytime you run your game, that ship, planet or whatever it is, will be brand new. If you find something you really like, save its seed or click the Save to File button and use it later. Stellar Sprites can also just be used to generate sprite files (.png) and you can fine tune them to meet your needs   Official Release Thread    
  7. Might not be exactly what you mean but I have a procedural sprite generator (no shaders) for Unity on the Asset Store.  It will produce an unlimited (well, whatever C#'s Int32.MaxValue is i guess) of spaceship, planets, moons, asteroids, suns, space stations (early stage) and backgrounds.  It deals with setting pixels (and a few .net GDI drawing to make it a bit quicker).  So while nothing is hard-coded like your example, I do consider them to be "pixel art".     Therefore, to answer your first question:   Yes, yes i have.   Stellar Sprites - Asset Store Stellar Sprites - Website
  8. Community :)  I used to go by Nibbles but decided to change it since my friends did a google search on me once and noticed Nibbles on GameDev come up.  They had some fun with that.  I don't think that was the main reason I changed it though, I think I would have anyways.
  9.   This looks like a lot of fun!  Are the balls attracted to the object you control?  Is that why you have to move closer to the bricks and attract the ball(s) towards them?
  10. Stellar Sprites - 2D Procedural Generator of Space Sprites.   So far there is realtime generation of ships, planets, asteroids, moons, suns and simple backgrounds. (as of version 1.2 - not quite yet published to asset store).  Can generate an entire universe through code with zero pre-built sprites.   Current it's for Unity only however I do plan to wrap the core into a .NET library so that it's available to other mediums.   Check it out on the Asset Store Check it out on it's Official Release Thread Check it out on my Website (lots of updates/images/videos)  
  11. From the album Stellar Sprites - Millions of Sprites for Unity

    Did so work on the Terrestrial planet generator for Stellar Sprites. Asset Store Page - [url="http://u3d.as/bMS"]http://u3d.as/bMS[/url] Website - [url="http://scottw.comli.com"]http://scottw.comli.com[/url]
  12. From the album Stellar Sprites - Millions of Sprites for Unity

    Did so work on the Terrestrial planet generator for Stellar Sprites. Asset Store Page - [url="http://u3d.as/bMS"]http://u3d.as/bMS[/url] Website - [url="http://scottw.comli.com"]http://scottw.comli.com[/url]
  13. From the album Stellar Sprites - Millions of Sprites for Unity

    Did so work on the Terrestrial planet generator for Stellar Sprites. Asset Store Page - [url="http://u3d.as/bMS"]http://u3d.as/bMS[/url] Website - [url="http://scottw.comli.com"]http://scottw.comli.com[/url]
  14. From the album Stellar Sprites - Millions of Sprites for Unity

    Did so work on the Terrestrial planet generator for Stellar Sprites. Asset Store Page - [url="http://u3d.as/bMS"]http://u3d.as/bMS[/url] Website - [url="http://scottw.comli.com"]http://scottw.comli.com[/url]