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Nibbles

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About Nibbles

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    Programming
  1. Stellar Sprites 1.2

    A few images
  2. What are you working on?

    Stellar Sprites (Unity Toolkit) - screenshots and video demos on product page It is a 2D space sprite generator through various Perlin/Multifractal noise methods.  I am currently working on a major update that will also include the full source.  I should be releasing it sometime before the end of march.   Asteroids Backgrounds Blackholes Moons Nebula Planets Ships Space Stations Starfields   [sharedmedia=gallery:images:8320] [sharedmedia=gallery:images:8321] [sharedmedia=gallery:images:8323] [sharedmedia=gallery:images:8322]   Scott
  3. Stellar Sprites is a dynamic and powerful sprite generator within Unity. It's extremely easy to use resulting in countless unique sprites.  Do you need space sprites? Whether you are creating a Space Shooter, Adventure, RPG, Trader or any other type of genre, Stellar Sprites has you covered. Drag a prefab of a ship to your editor window and everytime you run your game, that ship, planet or whatever it is, will be brand new. If you find something you really like, save its seed or click the Save to File button and use it later. Stellar Sprites can also just be used to generate sprite files (.png) and you can fine tune them to meet your needs   Official Release Thread    
  4. Programmatic Pixel Art

    Might not be exactly what you mean but I have a procedural sprite generator (no shaders) for Unity on the Asset Store.  It will produce an unlimited (well, whatever C#'s Int32.MaxValue is i guess) of spaceship, planets, moons, asteroids, suns, space stations (early stage) and backgrounds.  It deals with setting pixels (and a few .net GDI drawing to make it a bit quicker).  So while nothing is hard-coded like your example, I do consider them to be "pixel art".     Therefore, to answer your first question:   Yes, yes i have.   Stellar Sprites - Asset Store Stellar Sprites - Website
  5. Community :)  I used to go by Nibbles but decided to change it since my friends did a google search on me once and noticed Nibbles on GameDev come up.  They had some fun with that.  I don't think that was the main reason I changed it though, I think I would have anyways.
  6. What Are You Working On

      This looks like a lot of fun!  Are the balls attracted to the object you control?  Is that why you have to move closer to the bricks and attract the ball(s) towards them?
  7. What Are You Working On

    Stellar Sprites - 2D Procedural Generator of Space Sprites.   So far there is realtime generation of ships, planets, asteroids, moons, suns and simple backgrounds. (as of version 1.2 - not quite yet published to asset store).  Can generate an entire universe through code with zero pre-built sprites.   Current it's for Unity only however I do plan to wrap the core into a .NET library so that it's available to other mediums.   Check it out on the Asset Store Check it out on it's Official Release Thread Check it out on my Website (lots of updates/images/videos)  
  8. Stellar Sprites - Millions of Sprites for Unity

    Ships, planets, suns and asteroids - Millions of them.
  9. Draw ellipse within rectangle

    Thank you!  I came across that formula shortly before heading out for groceries, having you reply with it saves me the trouble of determining if that's what I needed.  Thanks for the quick reply and with 2 edits!
  10. Hi,   Just having an annoying problem that is just on the edge of my sight.  I have a function to draw a circle:   void CircleShape(int size) { Vector2 center = new Vector2(size / 2, size / 2); for (int y = 0; y < size; y++) { int dy = (center.y - y); for (int x = 0; x < size; x++) { int dx = (center.x - x); double dist = Mathf.Sqrt(dx * dx + dy * dy); if (dist <= (size / 2)) { SetPixel(x, y, Color.white); } } } } I would like to have to be able to provide a width, height instead of just size to be able to produce a circle or ellipse.  Does that completely change my code or is there a simpler solution here?   Thanks, Scott  
  11. First review is in! Thank you Franco! "This is a truly AMAZING asset, one of the best deals I ever made. I bought Stellar Sprites because I needed some Retro stylish spaceships for one of our projects. Actually, I got MUCH MORE then I needed, instead of some spaceships I got millions of them, all looking different but still in the same good looking style. There are some settings to adjust like the length and wingspan of the spaceship and I’m pretty sure the Developer will add more settings and shapes in the future… But this is not everything you get, as a bonus you also get millions of randomly generated Planets and Asteroids (and Suns (and more) on the way), making this Asset a steal deal. With the Planets there are settings for Size (currently 7 sizes), Atmosphere and Type (currently Gas Giant and Topographic) with or without an Atmosphere. For the Planets, the same principles are used, tweak some settings and get overwhelmed by beauty… The spaceships alone are worth much more then the price of the Asset, the Planets and the other Stellar Shapes make me feel like robbing the Developer. Can’t wait to see the Suns and the new Solar System in action. My first impression of the complete Solar System is awesome (YouTube), I just read the first update including the new Solar System and more Demo Scenes will be submitted this weekend and we have to wait for Unity’s approval to get our hands on this but I know one thing for sure: Stellar Sprites deserves to be part of everyone’s library and I’m pretty sure this will be the case in the near future. In my opinion there’s only one advice possible, ROB the Developer, steal this AMAZING ASSET and spread the word… My fattest 5 stars ever, well done! ~Franco"
  12. New video - Solar system generation!   https://www.youtube.com/watch?v=uFujsAQCz_4
  13. Stellar Sprites - BILLIONS of SPACE SPRITES!!!   Need a lot of Spaceships? How about Planets? What about Asteroids? Create entire solar systems or galaxies with unique ships, planets and asteroids. Not an artist? This will handle the bulk of sprites of your game. Purely done through scripts; not a single graphic or any special setup required. Use the provided example scripts to get started or even drag one of the included prefabs into your scene. That's all it takes.   Too many ships   Gas Giant   Simple Demo https://www.youtube.com/watch?v=InXJ1XJNQ7M Simple Tutorial https://www.youtube.com/watch?v=hnbDwxHHSpI Fleet Video https://www.youtube.com/watch?v=VdtXBQqW_BA *** Available in next release *** Suns/Stars!   For WIP screens and videos here: http://scottw.comli.com/wp_dev/ For questions/comments feel free to Email me! Email: swojtowicz@gmail.com Website: http://scottw.comli.com/wp_dev/ Asset Store Page: http://u3d.as/bMS Scott Wojtowicz
  14. SG 2015 02 11 04 51 28

    For more: http://scottw.comli.com/wp_dev/
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