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About herocks

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  1. I'm not sure about Pygame, but for all graphics APIs I've used, none of them let you have animated gifs(they'll just show one frame). Try breaking the frames up with a program like the Gimp.
  2. I hate when that happens. Get a new IDE/compiler or reinstall the one you have. Or you could make a new makefile, since it looks like something happened to it...
  3. C# would be a great place to start. There is a C# workshop going on that you could learn it from. Then, after that you could use XNA to make games...
  4. Yes, amazon.com has many good books you can order...however, after you learn C++ well, I think you should try SDL or Allegro before DirectX.
  5. If you are new to programming and C++, then Game Programming all in one is a great book for you.It shows you how to do 2D graphics in C++ and you make 3 games total in the book.
  6. ...That was from my signature...anyway, you could try to create a image and make "nothing" a certain color and the circle another color (put a circle in a image, everything else is one color). Then you can remove the other parts with a color key..however, I don't know how to do that in Pygame, however.... Once you have an image loaded, just have it move around by changing where you draw it.
  7. Just use a circle instead of a rect. Pretty good considering who long you've been programming.
  8. Nehe's tutorials look like they are in C.
  9. You need to set a sampler state. Adding this code after you load all textures should help: g_pd3dDevice->SetSamplerState(0, D3DSAMP_MINFLITER, D3DTEXF_LINEAR); g_pd3dDevice->SetSamplerState(0, D3DSAMP_MIPFLITER, D3DTEXF_LINEAR); g_pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFLITER, D3DTEXF_LINEAR);
  10. Do you mean the Python programming language?
  11. ..have you downloaded and installed the correct Platform SDK?
  12. Do you have the Platform SDK downloaded and installed?
  13. Quote:Original post by Gernstein And I don't know how to open OpenGL window. Nehe's OpenGL tutorials.
  14. The Nintendo DS uses the C++ language. Here's a great tutorial that'll give you lots more info and should get ya started: http://www.palib.info/wiki/doku.php?id=day1
  15. Nintendo has created a tool for making games on the Wii (http://www.efytimes.com/efytimes/fullnews.asp?edid=14865&magid=21). Chances are, the Wii uses OpenGL with the C++ language, but I doubt you'll be able to game makes like that, cause of Nintendo.