Ysaneya

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About Ysaneya

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  1. Infinity Battlescape

    Yes it will, it has Direct Input has an option and there's an event / remapping system. Some players have already tweaked the files to use their sticks / controllers. We'll see if we can add official / standard support for some of them by the time the game releases.
  2. Infinity Battlescape

    IQFE has been put on hold forever for a lack of budget. This project here is a new project called Infinity: Battlescape, set in the same universe. It's a lot less ambitious, as it's not a full MMO. It's focusing on the battle aspects only ( up to many hundreds of players in a single battle, without instancing ) and it's set in a single solar system. If it ever gets popular, there's a chance it'll be the seed for a more ambitious project though
  3. Infinity Battlescape

    Some images of the game I'm working on, Infinity: Battlescape A space-sim with seamless, procedural life-scale planets. The game supports many hundreds of players at once, without instancing, that are fighting for domination of a solar system. Each team can earn credits by destroying enemy infrastructure such as haulers, factories, space stations etc.. while protecting their own. The game features newtonian space flight, atmospheric flight / entry, player-ownable capital ships, and a lot more. We are approaching alpha release by the beginning of next year, and the full release is planned for early 2019. For more information, see our website: https://inovaestudios.com/Battlescape I also recently did a stream if you want to see the game in action: https://youtu.be/F4NtiLVQ4X0
  4. Infinity Battlescape

    Some images of the game I'm working on, Infinity: Battlescape A space-sim with seamless, procedural life-scale planets. The game supports many hundreds of players at once, without instancing, that are fighting for domination of a solar system. Each team can earn credits by destroying enemy infrastructure such as haulers, factories, space stations etc.. while protecting their own. The game features newtonian space flight, atmospheric flight / entry, player-ownable capital ships, and a lot more. We are approaching alpha release by the beginning of next year, and the full release is planned for early 2019. For more information, see our website: https://inovaestudios.com/Battlescape I also recently did a stream if you want to see the game in action: https://youtu.be/F4NtiLVQ4X0
  5. Infinity Battlescape

    Some images of the game I'm working on, Infinity: Battlescape A space-sim with seamless, procedural life-scale planets. The game supports many hundreds of players at once, without instancing, that are fighting for domination of a solar system. Each team can earn credits by destroying enemy infrastructure such as haulers, factories, space stations etc.. while protecting their own. The game features newtonian space flight, atmospheric flight / entry, player-ownable capital ships, and a lot more. We are approaching alpha release by the beginning of next year, and the full release is planned for early 2019. For more information, see our website: https://inovaestudios.com/Battlescape I also recently did a stream if you want to see the game in action: https://youtu.be/F4NtiLVQ4X0
  6. Infinity Battlescape

    Some images of the game I'm working on, Infinity: Battlescape A space-sim with seamless, procedural life-scale planets. The game supports many hundreds of players at once, without instancing, that are fighting for domination of a solar system. Each team can earn credits by destroying enemy infrastructure such as haulers, factories, space stations etc.. while protecting their own. The game features newtonian space flight, atmospheric flight / entry, player-ownable capital ships, and a lot more. We are approaching alpha release by the beginning of next year, and the full release is planned for early 2019. For more information, see our website: https://inovaestudios.com/Battlescape I also recently did a stream if you want to see the game in action: https://youtu.be/F4NtiLVQ4X0
  7. Infinity Battlescape

    Some images of the game I'm working on, Infinity: Battlescape A space-sim with seamless, procedural life-scale planets. The game supports many hundreds of players at once, without instancing, that are fighting for domination of a solar system. Each team can earn credits by destroying enemy infrastructure such as haulers, factories, space stations etc.. while protecting their own. The game features newtonian space flight, atmospheric flight / entry, player-ownable capital ships, and a lot more. We are approaching alpha release by the beginning of next year, and the full release is planned for early 2019. For more information, see our website: https://inovaestudios.com/Battlescape I also recently did a stream if you want to see the game in action: https://youtu.be/F4NtiLVQ4X0
  8. Infinity Battlescape

    Some images of the game I'm working on, Infinity: Battlescape A space-sim with seamless, procedural life-scale planets. The game supports many hundreds of players at once, without instancing, that are fighting for domination of a solar system. Each team can earn credits by destroying enemy infrastructure such as haulers, factories, space stations etc.. while protecting their own. The game features newtonian space flight, atmospheric flight / entry, player-ownable capital ships, and a lot more. We are approaching alpha release by the beginning of next year, and the full release is planned for early 2019. For more information, see our website: https://inovaestudios.com/Battlescape I also recently did a stream if you want to see the game in action: https://youtu.be/F4NtiLVQ4X0
  9. Infinity Battlescape

    Some images of the game I'm working on, Infinity: Battlescape A space-sim with seamless, procedural life-scale planets. The game supports many hundreds of players at once, without instancing, that are fighting for domination of a solar system. Each team can earn credits by destroying enemy infrastructure such as haulers, factories, space stations etc.. while protecting their own. The game features newtonian space flight, atmospheric flight / entry, player-ownable capital ships, and a lot more. We are approaching alpha release by the beginning of next year, and the full release is planned for early 2019. For more information, see our website: https://inovaestudios.com/Battlescape I also recently did a stream if you want to see the game in action: https://youtu.be/F4NtiLVQ4X0
  10. Infinity Battlescape

    Some images of the game I'm working on, Infinity: Battlescape A space-sim with seamless, procedural life-scale planets. The game supports many hundreds of players at once, without instancing, that are fighting for domination of a solar system. Each team can earn credits by destroying enemy infrastructure such as haulers, factories, space stations etc.. while protecting their own. The game features newtonian space flight, atmospheric flight / entry, player-ownable capital ships, and a lot more. We are approaching alpha release by the beginning of next year, and the full release is planned for early 2019. For more information, see our website: https://inovaestudios.com/Battlescape I also recently did a stream if you want to see the game in action: https://youtu.be/F4NtiLVQ4X0
  11. Infinity Battlescape

    Some images of the game I'm working on, Infinity: Battlescape A space-sim with seamless, procedural life-scale planets. The game supports many hundreds of players at once, without instancing, that are fighting for domination of a solar system. Each team can earn credits by destroying enemy infrastructure such as haulers, factories, space stations etc.. while protecting their own. The game features newtonian space flight, atmospheric flight / entry, player-ownable capital ships, and a lot more. We are approaching alpha release by the beginning of next year, and the full release is planned for early 2019. For more information, see our website: https://inovaestudios.com/Battlescape I also recently did a stream if you want to see the game in action: https://youtu.be/F4NtiLVQ4X0
  12. Infinity Battlescape

    Some images of the game I'm working on, Infinity: Battlescape A space-sim with seamless, procedural life-scale planets. The game supports many hundreds of players at once, without instancing, that are fighting for domination of a solar system. Each team can earn credits by destroying enemy infrastructure such as haulers, factories, space stations etc.. while protecting their own. The game features newtonian space flight, atmospheric flight / entry, player-ownable capital ships, and a lot more. We are approaching alpha release by the beginning of next year, and the full release is planned for early 2019. For more information, see our website: https://inovaestudios.com/Battlescape I also recently did a stream if you want to see the game in action: https://youtu.be/F4NtiLVQ4X0
  13. Patch 0.1.6.0 screenshots

    Patch 0.1.6.0 has been released a few weeks ago. This patch introduced improved cockpits with lighting & shadowing, the hauler NPC ship ( static at the moment, but once the game becomes more mature there will be A.I. ), military bases and factories ( currently placeholders: undetailed and untextured ) on planets. See the attached screenshots. One of our artists, Dan Hutchings, is making a first pass on the space station modules. In Infinity: Battlescape, we designed our space stations, bases and factories to be modular. This means that we model & texture independant modules, which can get attached together in various configuration layouts. Here's one of such layouts for a space station: But more layouts / shapes are possible to create interesting combinations: Meanwhile, I've been working on refactoring the client / server ( most of the code was quickly set up for our Kickstarter campaign and still suffers from architecturing issues; for example, projectiles hit detection is still client authoritative, which is a big no-no ) and improving networking latency, bandwidth and interpolation. It is expected that this work will take at least a month, if not more, but during this refactoring I'll also add a bunch of new gameplay elements ( teams, resources/credits generation etc.. ). Work has started on the user interface / HUD too but I'll leave that for a future post. Here are pics of the cargo ship ( hauler ):
  14. Image compositing

    The first step to understanding PBR would be to read more about BRDFs and what the different terms of the equations mean. Those are the terms that come from the textures like albedo, roughness, etc.. If you don't understand what the BRDF does, you do not understand PBR.
  15. A retrospective on the Infinity project

    I'm not, we're 2 programmers and 3 artists and we might hire a 3rd programmer next year if budget allows.