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DpakoH

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About DpakoH

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  1. I like it! Keep up the good work :)
  2. DpakoH

    MOBA - Ability Bug

    For bugs that are hard to re-create or seem random I usually find extensive logs very useful. So one idea is that the developers integrate some heavy logging into the game and then try to dig up the bug :)
  3. I did a quick check and I can say you have invested quite amount of effort in this game. So congrats on reaching beta :)   But I didn't orient well in the UI and quit it after a few minutes. 
  4. DpakoH

    Roguelike combat system

    Thank you all for the answers, there are lot of useful ideas. When I come up with something I will share.   For now just a screenshot for my own motivation:  
  5. Hello guys,   I am developing a Roguelike game as a hobby and I am at the point to decide about the combat system. For now it is very basic, each character has 4 attributes: Attack, Defense, Damage, Health. Only melee combat is implemented as follows: if (Attack > Defense) then Health = Health - Damage But I also like to implement ranged and spell attacks. So do you have any suggestions for combat system? I would like to keep it simple and fun, so novice players won't hate the game at once   Have a nice day!
  6. DpakoH

    Who wants to make a game?

    I am currently working on a very casual project - building a roguelike game. It is for Windows and I am using VS2012, C#, Monogame framework. For source control I use git, the project is hosted on github.com. If it sounds interesting to you, maybe you can send me a message here. Just to warn you, this is a hobby project on the side, so i am not always active.   Have a nice day.
  7. DpakoH

    1 Crazy Snake [source]

    Greetings for the finished game, but don't dive in the deep with the network stuff. Continue working on 2D game clones (e.g. breakout, tetris, super mario). 
  8. Oh my, Dune II, my all time favorite RTS. Bringing the memories back! :)
  9. DpakoH

    Roguelike / NetHack Clone

    one question that is kind of offtopic: how will you handle the multiplayer part as most roguelikes are turn based?
  10. Hi there, First, congratulations on the game, it shows that you have put great effort in it! Keep up the good work :)   And now my feedback. I am a huge fan of this kind of games, but I have found only few to be good enough to spend time for them. Unfortunately your game is not on the list. I created an account a few weeks back, logged in and ... I got lost. Tried to follow the tutorial hints but after a few they got really unclear. I had to discover on my own where are certain buildings and how to build them. It was not simple and not fun. Maybe I didn't get to the fun part, but I doubt that a casual gamer will pass my efforts. And yes, maybe if you get used to it, then it will be easy, but in the beginning is not :( And that is what drove me away.    Of course, building such a game is not easy and again I want to congratulate you on the efforts and I hope this game becomes really popular! :)
  11. Hi, I didn't quite understand your extension idea, but what do you mean "the level editor should be able to import its own graphics without opening Visual Studio", why is that not possible?
  12. DpakoH

    2D Arcade Fighter Game

    Hello,   I assume that you want to develop an arcade fighter as "Street Fighter". I also assume that you will use sprite-sheet for your characters. Given that for pixel perfect collision you should calculate for each stance/animation in the sprite-sheet which pixel is empty and which is part of the fighter. Then in every Update method in which you detect for collision you do: 1. take the current animation of both fighters and their respective position 2. check if rectangles (around the characters) collide 3. if they do then you do check for each pixel of the colliding part of both rectangles and if there are pixels that are from both characters then you have a collision   The algorithm for step 3 is pretty simple, I think you could easily find it online, I could give you the code too.    Of course those calculated arrays with empty/non-empty pixels should be already loaded and re-used every time in the collision detection. Calculating/Loading them on the fly will be a killer :)
  13. DpakoH

    My switch to 4k monitors

    My work coding setup has a 2560x1440 and a 1920x1080 connected to my desktop, and another 2560x1440 connected to my 1280x720 laptop. I could see the need for another couple of 2560x1440, if I could convince the company to shell out for them...   Can you elaborate about your coding setup? I am using one VS 2012(rarely 2 or 3 open at the same time), SQL Server management studio and couple of browser instances, very often notepad ++ and git shell are also open, and all this I can handle on a single 22" monitor. Yes I could use another monitor, but I DON'T REALLY need one. So for me 3-5 monitor setup for coding is really out of this world :)
  14. DpakoH

    My switch to 4k monitors

      Come on, 5 monitors for programming... I can't even image that. :)
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