• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

135 Neutral

About jjhavokk

  • Rank
  1. We just launched a Kickstarter account for a project that has been in the works for more than a year.   http://www.kickstarter.com/projects/dreamwagon/haxel   We don't have a big following, so our goal may be a bit tough for not having a huge base of users, but we are trying very hard to get the word out there. Would love any feedback that you all have regarding the project, and what if anything, could be improved.   We have a pretty extensive API planned for modding and world building, and a huge array of weapons and gameplay modes. Any comments or critiques are much appreciated!  
  2. Announcing 'Honey Badger - Slayer of Memes!' An arcade style boxing/fighting game where meme star look-alikes are the opponents. Sure to make you LoL. The game is currently in the review process for xbox live indie games. Game details [url="http://www.dreamwagon.com/?p=65"]http://www.dreamwagon.com/?p=65[/url] Video [url="http://www.youtube.com/watch?v=XFAtL_2rvXE"]http://www.youtube.com/watch?v=XFAtL_2rvXE[/url] Free unlock codes. [url="http://www.facebook.com/HoneyBadgerSlayerOfMemes/posts/441543582529370"]http://www.facebook.com/HoneyBadgerSlayerOfMemes/posts/441543582529370[/url] W00t3r!
  3. Well after 9 months of development, and much helpful talent (found here of course) we are finally almost ready for release to the XBox indie arcade. Check it out here: http://www.dreamwagon.com/fightmonkeyofmagic http://www.youtube.com/watch?v=WIteMS18kGo Any feedback is greatly appreciated, and beta testing is now open if anyone is interested. ~J edit: Sorry if I posted in the wrong place :0
  4. Just uploaded some screenshots, I will appreciate any feedback!
  5. Hello. I run a small start-up game company called dreamwagon games. I have, for the last few months, been developing a game for the Xbox 360. I actually found the artist(s) on this very forum. I am proud to officially announce the project here for the first time, and would like to invite anyone interested in beta testing to email me and I will get you on the list. Any feedback or critique on the concept is welcome as well. The website is: http://dreamwagon.com/fightmonkeyofmagic [Edited by - jjhavokk on May 19, 2009 5:58:19 AM]
  6. Why cant you just use Container c = getContentPane(); c.getX(); c.getY(); This will get the x and y of the applet frame. If does not do what you need, please explain in a bit more detail.
  7. Very entertaining indeed. Ran very smoothly on my machine. Nice work. [Edited by - jjhavokk on March 18, 2007 3:04:29 PM]
  8. Well I have hit a snag. It seems everytime a user refreshes the scores page, his/her name and high score are reposted as well. Is there an easy way to fix this??
  9. has anyone tried this?
  10. Thanks for the input, it is the first game I have ever attempted. I will edit this post when I have made the suggested changes. 01/04/07 made the ship a bit smaller, and faster, added inertia. Still having trouble with the projectile. The enemies data is controlled by an array, but the ships weapon is still giving me some problems. If anyone has time, check my inertia and let me know how I might improve it. I know that there should be more of a slide when the ship turns into or away from a stop. the link again is www.dreamwagon.com/applets/PlaySpaceBubbles [Edited by - jjhavokk on January 4, 2007 2:00:42 PM]
  11. Hey all, just wanted to post my 2D game. I am a begginner, so any tips are greatly appreciated. www.dreamwagon.com/applets/PlaySpaceBubbles j