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About jjhavokk

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  1. We just launched a Kickstarter account for a project that has been in the works for more than a year.   http://www.kickstarter.com/projects/dreamwagon/haxel   We don't have a big following, so our goal may be a bit tough for not having a huge base of users, but we are trying very hard to get the word out there. Would love any feedback that you all have regarding the project, and what if anything, could be improved.   We have a pretty extensive API planned for modding and world building, and a huge array of weapons and gameplay modes. Any comments or critiques are much appreciated!  
  2. Announcing 'Honey Badger - Slayer of Memes!' An arcade style boxing/fighting game where meme star look-alikes are the opponents. Sure to make you LoL. The game is currently in the review process for xbox live indie games. Game details [url="http://www.dreamwagon.com/?p=65"]http://www.dreamwagon.com/?p=65[/url] Video [url="http://www.youtube.com/watch?v=XFAtL_2rvXE"]http://www.youtube.com/watch?v=XFAtL_2rvXE[/url] Free unlock codes. [url="http://www.facebook.com/HoneyBadgerSlayerOfMemes/posts/441543582529370"]http://www.facebook.com/HoneyBadgerSlayerOfMemes/posts/441543582529370[/url] W00t3r!
  3. Fight Monkey of Magic

    Well after 9 months of development, and much helpful talent (found here of course) we are finally almost ready for release to the XBox indie arcade. Check it out here: http://www.dreamwagon.com/fightmonkeyofmagic http://www.youtube.com/watch?v=WIteMS18kGo Any feedback is greatly appreciated, and beta testing is now open if anyone is interested. ~J edit: Sorry if I posted in the wrong place :0
  4. Fight Monkey of Magic

    Just uploaded some screenshots, I will appreciate any feedback!
  5. Fight Monkey of Magic

    Hello. I run a small start-up game company called dreamwagon games. I have, for the last few months, been developing a game for the Xbox 360. I actually found the artist(s) on this very forum. I am proud to officially announce the project here for the first time, and would like to invite anyone interested in beta testing to email me and I will get you on the list. Any feedback or critique on the concept is welcome as well. The website is: http://dreamwagon.com/fightmonkeyofmagic [Edited by - jjhavokk on May 19, 2009 5:58:19 AM]
  6. Why cant you just use Container c = getContentPane(); c.getX(); c.getY(); This will get the x and y of the applet frame. If does not do what you need, please explain in a bit more detail.
  7. Deeper Dungeons

    Very entertaining indeed. Ran very smoothly on my machine. Nice work. [Edited by - jjhavokk on March 18, 2007 3:04:29 PM]
  8. SpaceBubbles Arcade Game

    Well I have hit a snag. It seems everytime a user refreshes the scores page, his/her name and high score are reposted as well. Is there an easy way to fix this??
  9. asteroidWars (3D)

    has anyone tried this?
  10. SpaceBubbles Arcade Game

    Thanks for the input, it is the first game I have ever attempted. I will edit this post when I have made the suggested changes. 01/04/07 made the ship a bit smaller, and faster, added inertia. Still having trouble with the projectile. The enemies data is controlled by an array, but the ships weapon is still giving me some problems. If anyone has time, check my inertia and let me know how I might improve it. I know that there should be more of a slide when the ship turns into or away from a stop. the link again is www.dreamwagon.com/applets/PlaySpaceBubbles [Edited by - jjhavokk on January 4, 2007 2:00:42 PM]
  11. SpaceBubbles Arcade Game

    Hey all, just wanted to post my 2D game. I am a begginner, so any tips are greatly appreciated. www.dreamwagon.com/applets/PlaySpaceBubbles j