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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

TMichael

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  1. Free is good! Your listing has been updated.
  2. Hey Maxi Ng, If you are partial to C#, have a look at XNA Game Studio. Learning the framework will help you to better understand what happens in the game loop while answering many of your general game dev questions.
  3. Well, that does narrow it down quite a bit. Have a look at these two: dim3 (Free) Unity ($199)
  4. Since you mention both 2D and 3D, I'll start by suggesting DX Studio, which does both.
  5. It's a game creation framework from Microsoft which allows you to deploy games on both the PC and XBox 360. It's also a great learning tool for new developers. Read all about it here.
  6. I agree that XNA would be an excellent choice. As far as brushing up on your C#, GameDev actually has a C# Workshop which starts with the basics and covers the language in depth.
  7. Hey dMaze, I checked my engines/libraries database under 2D, Java, and all networking options, and I found the following: DimensioneX: Multiplayer adventure game specific, Java code available Jogre: Java Online Gaming Real-time Engine Multimedia Fusion 2: Java support was in beta the last time I checked By the way, nice work compiling that list! I'll add the ones I'm missing to the database today. :) Cheers, Tim
  8. Sure, TGE can do this-- as Daaark stated above, any 3D engine can do this as long as you can program it. If you choose the non-programmer route, besides DX Studio, other options include 3D Rad, 3D Gamemaker, and Reality Factory. If you are willing to program/script, there are literally hundreds of options.
  9. Welcome to the world of game development! You'll likely receive some very good advice in this thread, so I'll start things off by throwing you a few bones and let the pros add to it from there. :) First, if you would like to work on any aspect of your C++ programming, GameDev.net has an excellent C++ Workshop. Next, for a simple C++ framework with good documentation from which to learn, have a look at SDL or SFML. I would also recommend Microsoft's XNA Game Studio as a great learning resource, but it is based on C#, not C++. Two general game design books I would strongly recommend are Game Design Workshop, which gets into the nuts and bolts of game design in a smart way, and includes insightful interviews with some of the industry's top designers, and The Ultimate Guide to Video Game Writing and Design, which has 12 perfect five star reviews at Amazon right now. Good luck!
  10. There are literally hundreds more (try a few searches), but some additional information might help us in providing better recommendations. What language are you the most familiar with/would you prefer? What is your proficiency/experience level with that language? What type of game are you hoping to create? Will the game be 2D or 3D? What 2D/3D tools will you be using? What do you define as "very cheap"?
  11. So this is where that post went! Yep, it belongs in the thread JMNightmare referenced above...
  12. Have a look on my resource site under Tools -> 2D Graphics -> Tile Maps for some nice alternatives.
  13. I'm only aware of four RTS specific frameworks: - Pure Power Tactical Engine (beta) - Stratagus (development halted last year) - Abstract RTS Engine (pre-alpha) - Torque Game Engine + RTS Starter Kit (check the GG forums for opinions about this) If you want to create strategy games for your business, it might be wise to develop your own in house framework to use for each project. This usually happens when developing your first title, which means either finding an experienced programmer or learning more about programming and game development yourself. The RTS Starter Kit is a viable option if you want to use a ready made framework, but programming knowledge will still be essential.
  14. That is a more than a little disturbing. I would love to hear from other users, or even a 3DGS developer, to find out whether this is an isolated incident.
  15. With your background in C++, I would suggest sinking your teeth into one of the many well-structured, frequently updated 3D frameworks available. A short list: C4 Engine Truvision3D Ca3D-Engine Allegro OGRE OGRE is purely a graphics engine, but it would arguably give you the most flexibility for your project. There are many more, but the above frameworks are certainly among the best. Welcome to the forums, and have fun!