TMichael

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About TMichael

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  1. Character FX now Freeware

    Free is good! Your listing has been updated.
  2. I am confused, need some basic ideas on GD

    Hey Maxi Ng, If you are partial to C#, have a look at XNA Game Studio. Learning the framework will help you to better understand what happens in the game loop while answering many of your general game dev questions.
  3. What is the best 3d game engine for...

    Well, that does narrow it down quite a bit. Have a look at these two: dim3 (Free) Unity ($199)
  4. Engine Ineed to choose a game engine,HELP!

    Since you mention both 2D and 3D, I'll start by suggesting DX Studio, which does both.
  5. New here. =P

    It's a game creation framework from Microsoft which allows you to deploy games on both the PC and XBox 360. It's also a great learning tool for new developers. Read all about it here.
  6. New here. =P

    I agree that XNA would be an excellent choice. As far as brushing up on your C#, GameDev actually has a C# Workshop which starts with the basics and covers the language in depth.
  7. Java game engine/library for 2D sprite game

    Hey dMaze, I checked my engines/libraries database under 2D, Java, and all networking options, and I found the following: DimensioneX: Multiplayer adventure game specific, Java code available Jogre: Java Online Gaming Real-time Engine Multimedia Fusion 2: Java support was in beta the last time I checked By the way, nice work compiling that list! I'll add the ones I'm missing to the database today. :) Cheers, Tim
  8. What is the best 3d game engine for...

    Sure, TGE can do this-- as Daaark stated above, any 3D engine can do this as long as you can program it. If you choose the non-programmer route, besides DX Studio, other options include 3D Rad, 3D Gamemaker, and Reality Factory. If you are willing to program/script, there are literally hundreds of options.
  9. Welcome to the world of game development! You'll likely receive some very good advice in this thread, so I'll start things off by throwing you a few bones and let the pros add to it from there. :) First, if you would like to work on any aspect of your C++ programming, GameDev.net has an excellent C++ Workshop. Next, for a simple C++ framework with good documentation from which to learn, have a look at SDL or SFML. I would also recommend Microsoft's XNA Game Studio as a great learning resource, but it is based on C#, not C++. Two general game design books I would strongly recommend are Game Design Workshop, which gets into the nuts and bolts of game design in a smart way, and includes insightful interviews with some of the industry's top designers, and The Ultimate Guide to Video Game Writing and Design, which has 12 perfect five star reviews at Amazon right now. Good luck!
  10. Engine Ineed to choose a game engine,HELP!

    There are literally hundreds more (try a few searches), but some additional information might help us in providing better recommendations. What language are you the most familiar with/would you prefer? What is your proficiency/experience level with that language? What type of game are you hoping to create? Will the game be 2D or 3D? What 2D/3D tools will you be using? What do you define as "very cheap"?
  11. Untitled

    So this is where that post went! Yep, it belongs in the thread JMNightmare referenced above...
  12. Tiled Map Editors

    Have a look on my resource site under Tools -> 2D Graphics -> Tile Maps for some nice alternatives.
  13. Game Development Software

    I'm only aware of four RTS specific frameworks: - Pure Power Tactical Engine (beta) - Stratagus (development halted last year) - Abstract RTS Engine (pre-alpha) - Torque Game Engine + RTS Starter Kit (check the GG forums for opinions about this) If you want to create strategy games for your business, it might be wise to develop your own in house framework to use for each project. This usually happens when developing your first title, which means either finding an experienced programmer or learning more about programming and game development yourself. The RTS Starter Kit is a viable option if you want to use a ready made framework, but programming knowledge will still be essential.
  14. Untitled

    That is a more than a little disturbing. I would love to hear from other users, or even a 3DGS developer, to find out whether this is an isolated incident.
  15. What now?

    With your background in C++, I would suggest sinking your teeth into one of the many well-structured, frequently updated 3D frameworks available. A short list: C4 Engine Truvision3D Ca3D-Engine Allegro OGRE OGRE is purely a graphics engine, but it would arguably give you the most flexibility for your project. There are many more, but the above frameworks are certainly among the best. Welcome to the forums, and have fun!