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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Visual Studio 2008 Pro (xp, work) Visual Studio 2008 Express (vista, home) NetBeans (work and home)
  2. Hi, I tested your game - it is very confusing.
  3. Nice game! Weapons 3+ are too powerful and windowed mode would be nice.
  4. Hi, I downloaded STW (I like screenshot) however it crashes immediately after dialog which asks if I want fullscreen. My configuration: Athlon 4000+, 3GB RAM, Matrox Millennium P650
  5. I am going to try it coz I love Boulderdash!
  6. Tried again. Problem was with "Fit to width" opera setting. Works fine when disabled. Sorryz.
  7. Very playable. One bug - right border is out of visible area (Opera 9.02). Except that minor bug good work.
  8. Hi, I was able to play only last two videos. Others are not available - Error 404. I like screenshot atmosphere but you should replace it with high resolution one. Otherwise it looks really cool! Very good result for one person. I would like to check some playable alpha/demo! Good luck!
  9. Hi, I render models using this code which works perfectly: GL.glBegin(GL.GL_TRIANGLES); for (int j = 0; j < vertexIndices.Length; ++j) { Vector3 v = (Vector3)vertexArray[(int)vertexIndices[j]]; GL.glVertex3f(v.X, v.Y, v.Z); } GL.glEnd(); However I cant get it working using glDrawElements: GL.glEnableClientState(GL.GL_VERTEX_ARRAY); GL.glVertexPointer(3, GL.GL_FLOAT, 0, vertexArray); GL.glDrawElements(GL.GL_TRIANGLES, NumTriangles * 3, GL.GL_UNSIGNED_int, vertexIndices); GL.glDisableClientState(GL.GL_VERTEX_ARRAY); uint error = GL.glGetError(); if (error != GL.GL_NO_ERROR) System.Console.WriteLine("glDrawElements error"); It compiles fine but renders nothing. There is no "glDrawElements error" written. vertexArray and vertexIndices definition: private object[] vertexArray; private object[] vertexIndices; Thx for tips.