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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About FableFox

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  1. in my case? missed the boat and burnout.   there are jackpot cases like flappy bird.    ironically, i'm collecting games via humble bundle - but I wonder, if I'm a game dev, how can I survive with humble bundle existing?   i'm sure this conversation about humble bundle existed before, and I'm not a representative of the market. but that is my opinion. i'm the kind that can wait several years until game is 75% off or several on the dollar.   --edit--   in my case, i was living in a 3rd world village at that time and game dev wasn't big. so i was on my own anyway.
  2. Some of the video posted in this thread shows what game magazine / portal said about this game. I guess that is one of the issue. When someone said this game wins E3 FOREVER that is ... interesting ...
  3. I will not touch it with 10 foot pole.   One reason: they used a scripted video for the steam page. And from what I heard, most of what happened in the video does not happen in the game.
  4.   Now I remember. While I mostly at my PC (hence, Essential PIM) OneNote is easy to use on Surface. With typing and drawing using surface pen.   but i mostly use EPIM for game ideas, as I mostly play games on the PC.
  5. I put my ideas on whatever inside Essential PIM. I bought life license back in 2007 or something. Best purchase.
  6. I don't own air condition, but this year was getting hot I purchased myself a KHIND portable air cooler. Its something like this.   http://www.edgestar.com/EAC421-Edgestar-High-Velocity-Portable-Evaporative-Air-Cooler/EAC421,default,pd.html
  7. I was here even before gamedev existed ( game programmers megasite and game programmers 99).   good old days of webring and taking notes of the link section of a website...
  8.   Some types of voxels, anyway.  :P     https://en.wikipedia.org/wiki/Comanche_(series)   Heh heh
  9. I will not upgrade to Win 10 for the PC I'm writing this now ( Win 7). Some of my old games not even working on Win 8.   I also will not upgrade to Win 10 for my laptop (Win 8.1). Someone I know already did it and a lot of crucial app for work no longer works (they said Win 10 automatically removes the app. !!? )   But if I buy a new PC in the future, Win 10 is obvious choice. 
  10. Wasn't like throwing acid on the face of a woman who rejects your advances a national sport over there or something? And you're putting that country as an example? Interesting.     Can't debate so ad-hominem? Last I check, no. BTW, we don't serve lead in our water either.       I'm not shocked.   Have anyone here seen Milo De Paul uni video?   I wish this thread stay serious, but I'm bailing out. Gotta do STEM stuff in my real life.
  11. This seems to match what a lot of people in this thread have been saying. Bringing this up does make the additional point that culture matters when we're discussing this - and it also suggests that the forces keeping women out of the industry are cultural - CS/IT is seen as a "masculine" field - and not innate characteristics, which means this should be a solvable problem. You know how we make a field not seem masculine (or feminine)? Ensuring that women have role models and at least some visible representation.     I'm not saying it solved everywhere. I'm saying that it CAN BE DONE.   Anyway, I'll PM you a secret.
  12. Actually, to be frank, its not step 1. But only few people in this thread can accept the truth.   --edit--   but if someone want a hint, watch this documentary:   https://en.wikipedia.org/wiki/Hjernevask
  13. The fact that there are only 14 people on that list, doesn't give you pause for thought? Note that there is no matching list of "notable men in the video game industry", likely because (a) it would be hellishly long, and (b) no one considers it surprising for men to be notable in the video game industry...     Yes. It give me a pause for thought.   Why in the age where steam is available and the market is there (imagine creating your own e-commerce site and accepting credit card in 1998-2000, and download bandwidth, etc) and creating your own game engine (and supporting all kind of hardware) and unity 3d and unreal engine is free, and pc / laptop is cheap, and art software are cheap and have indie version (remember 3d max price in 2000?) (thank god my prayer was answered when Ton get enough money to buy blender source code and made it open source) and so on and so forth - and yet the number is small.   Why notch was notch and not someone else of different gender was notch? Was JAVA in accessible to women? I thought it was free download back in 1999?   Again, repost.   http://www.cs.cmu.edu/~cfrieze/courses/malaysia.pdf   Quote   You know how women solve the problem of number women in IT courses back in my country solve this problem?    1) apply for the course.   Done.
  14. I don't understand about that point where if a woman made a game, it will get criticized and labelled as bad.    King Quest & Gabriel Knight series already proved that wrong. And many others   https://en.wikipedia.org/wiki/List_of_notable_women_in_the_video_game_industry https://en.wikipedia.org/wiki/Roberta_Williams https://en.wikipedia.org/wiki/Bonnie_Ross   I think once in a while someone need to walk out of an echo chamber.
  15.   I agree a lot with your point. But there is a limit where a person should stop blaming their parents and start blaming themselves. Case by case basis.   One of my hobbies is astronomy - which include ISS gazing. I can understand if a person was born in a country without space program, and the parent to poor to send the kid oversea. But in case of game dev in 2016? MS compiler have free version for years. Back then I have to learn open source c/c++ compiler. Until I saw Visual C starter kit in the bookstore. Also there is a lot of open source engine and sdks. Back then to develop a game you either use write a wrapper to DirectX or uses libs such as Allegro. These days Unreal and Unity both have free edition.   I studied GWBasic back when I was 12 (13?). Computer access was 1 hour per week via computer class at a boarding school. But it really stick with me. I studied programming more than subject that actually tested in the general exam. So when I borrowed books from libraries, I have to run the program inside my head.   Anyway, to cut this short. Just read the paper I linked in my previous post. If women want to be in game dev, is to study it. And apply it.