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About Retlaf

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  1. Looks like exactly what I needed. Thanks for the reply!
  2. Hi, I'm working on a windows forms app to act as a level data editor for my XNA game. My design for this app, however, seems very susceptible to groups of "duplicated widgets" (ie, duplicate code). That is, I have a tab control with 6 or 7 pages, and each one of those pages has a group of the same set of widget types (along with each page also having some unique widgets). From a programmer's perspective, this is really messy. If I ever want to edit the way any of those widgets are laid out, I have to make the same changes to 6 or 7 different places in the application. If I ever want to add some kind of new property to the data that is being edited by those widgets, I have to add the same new control to 6 or 7 different places.. and so on. Is there any way to simplify this design, such that I can declare the group of widgets once, and use multiple instances of this group? Or is this design flawed by nature in the context of forms applications? Thanks!
  3. Thanks for the info, everyone. This is exactly what I needed to start my learning spree.
  4. "Is including them as resources in the executable out of the question?" No. I don't believe so, anyway. I've never tried it nor do I know how to go about doing it. I suppose it would depend if the file types I use would be compatible with this method. But I don't know anything about it... so I'd be very thankful if you could send me in the right direction for learning more about how to do this.
  5. Retlaf

    Tetris Programming?

    I haven't tried creating tetris, but I'd imagine it would be fairly complicated for a beginner. I would personally start with making a game of pong.
  6. Hi, I'm new to these forums! This is my second semester of my first year of Software Engineering in University. The thing that interests me most is game development. Anyway, I've been messing around with OpenGL & C++ and it's been a blast. Now, I've come here with what might turn out to be a very simple question, but might not. I'm really not sure! What I want to know is how I can hide my source image files, music files, etc. so that the average user will not be able to view/edit them. Right now I basically import everything from a folder. But the user could just open up the folder and get a sneak peek at all the textures and music used for the hidden levels and everything! I would like to make these files hidden or encypted somehow. Is there an easy way to do this? I use Microsoft Visual Studio C++ 6.0 if that needs to be known. Edit: I forgot to mention that if this IS a difficult task, I'd be thrilled if you could send me in the right direciton towards learning how to do this. Thank a lot! ~Retlaf
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