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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Writers Block

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  1. A general question.   When designing a program and separating the different elements into separate classes; at what point should a task be relegated to another class as opposed to making it merely another method?   Any good info on program design?    
  2. Wow, I was supprised how long it is since I responded to this. Always good when a thread resurfaces; we get the opportunity to see if what we wrote bears any resemblance to what we now think. I'm ok with what I wrote. :)
  3. I am not going to state what my writing experience is, without proof it is pointless. However, I do have some.:) Good advice from FridgeRaider. I would add a couple of caveats: 1. Ignore "Do's and Don'ts" if you find what you are writing feels right, Keep trying. 2. Their are rules to follow when writing anything, it's a good idea to learn them. 3. It's also a good idea to know when to ignore them effectively. 4. Know the medium you are writing for. Whilst it may not be absolutely essential you really enjoy that medium/style, it will affect what you produce and your 'voice' may show the reader your feelings. This would be bad.:) (probably). So like a little at least.:D 5. Writing is a skill, it's part science, part art. Practice constantly and read lots, read a lot of what you do like to write. But also read different types of literature, both 'high' and 'low'. Finally (yes, I know there are more than two) have fun. If it isn't fun to write, how can it be fun to read? In the literal sense as in reading a story, or in the conversion to another medium. There is one more point I am going to make and for the writer, it's the hardest to learn, and it is here where a second opinion can help. Learn to be critical about what you have written. If it is rubish, accept it, move on. Start Again! Writer's Block