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masterball

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About masterball

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  1. I can't find any real difference between a "Factory" design pattern vs. a "Factory Method" design pattern.   Are they essentially the same thing, but a "Factory Method" implementation provides an interface to an existing implementation of a "Factory" design pattern?   Note this question has nothing to do with an "Abstract Factory" design pattern.
  2. masterball

    GDC Vault

    As a rookie/indie dev/hobbist, are the videos from the GDC Vault worth paying the yearly subscription fee?  Will I learn anything worth the roughly~$500 fee?   I know you can get access for free with certain purchased passes to the GDC event, but I don't feel I'm at the level to yet attend.   I know some of the videos are up on a youtube channel.  I've seen a few and have learned a bit     My fear is that they've already put the _good_ videos from the Vault onto youtube, and paying for full access would leave me with out-dated and irrelevant videos.     edit:  removed redundant comment
  3. I'm in the same boat, graduated 10 years ago with a BS in Computer Science.  I made dinky games with DirectX in college but I want to start making them again with higher quality as a hobby or indie dev.     I saw a demo of how to create a game in Unity and was surprised at how easy it is to make games now.  I know how to program, that isn't the issue.  I want to know the architecture, pipeline flow, design patterns, etc.   Would anyone be able to recommend some public or open source games we could look at and study?   Perhaps we could take one and have a discussion.  Newbs can as questions about the architecture and experts could chime in about strengths, weaknesses they see in the code base, etc.
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