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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

zedz

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  1. Recently, killzone2/3 and the last of us
  2. KISS   Dont over complicate stuff by making generic solutions eg do this if ( actor == tank ) {  do this & that }   and not this if ( actor == has tracks ) {  do this }   if ( actor == has a turrent ) {  do this }
  3. I FOLLOW SPOrt & today was the first time Ive heard about it, apparently its been going on since sep, obviously big news
  4. OK, say you're in a room with this copy of you, its a perfect copy of you. And they say only one of you can leave (for obvious reasons) would you have no qualms about putting the gun to your head & pulling the trigger & be happy knowing that a copy of you would walk out of the room
  5. when I was younger yes ~12-15 yrs old the last game I brought was halo 1 back in the early 2000s. I cant think of the last game I played for more than 5 minutes, I think it might of been angry birds when it came out I tried it for 10 minutes but couldnt see the interest at all
  6. http://browser.primatelabs.com/ will give a rough idea
  7. [quote]Looking at credits for Black Ops, I'd estimate around 100-150 developers for roughly the same duration.[/quote] I betcha lots of those werent working on the core game but filler polish eg cgi films, voice work, soundtrack etc
  8. I always have difficulties with things like this, words perhaps? earners
  9. I just uploaded one a couple of days ago to the apple app store 6.4 mb it was the reason games are so big today is media eg in the old days u have sprites of 16x16 or 32x32 pixels in 8 bit color or less aka less than 1 kb, imagine that today having the main character come in at under 1kb
  10. Neither were the first true 3d game (played both when they first came out) eg heres a similar game from the year before [url="http://en.wikipedia.org/wiki/Star_Wars_(1983_video_game)"]http://en.wikipedia.org/wiki/Star_Wars_(1983_video_game)[/url] or from 1979 [url="http://www.retrocpu.com/mame/roms/t/tailgunner"]http://www.retrocpu.com/mame/roms/t/tailgunner[/url] never really saw the fun in elite (mates liked it though) I liked his other game more, virus
  11. [quote]One question, what are the totals? The percentage is lowering but are the numbers declining?[/quote] donno I think pc sales have been stagnant or slight growth (very low single digit) a year. Mac desktop IIRC has been growing an order of magnitude faster heres the most recent figures I can find [url="http://www.engadget.com/2012/07/12/idc-and-gartner-pc-market-flattened-out-in-q2-2012/"]http://www.engadget.com/2012/07/12/idc-and-gartner-pc-market-flattened-out-in-q2-2012/[/url] -0.1% decline in growth, though mac numbers (which grew 12% are included in that) so PC numbers prolly shrunk by ~1% year on year, so yes windows PC numbers are shrinking #3 well for indie game developers (like most ppl on this site), theres far more money in the android/IOS side of things than in the PC indie scene. US numbers (in just under 4 years) jan 2009 - windows (XP/vista/win7) 90.69%, apple (OSX,ios) 6.73% nov 2012 - windows (XP/vista/win7) 76.87% apple (OSX,ios) 19.8% (OSX = 14.89%(*)) Yes MS (whom I think make the best desktop OS) are still king on the desk/lap/top, but the world is changing rapidly now, tablets,phones are ubiquitous. Perhaps the MS surface can change that, but I have my doubts. like the BBC website said so far reviews have been mixed the buzz so far is not there. (*) i.e. the number of laptop/desktop mac's in the US has more than doubled in less than 4 years! OK the numbers in china/india are like ~99% windows ~1% other, mainly due to piracy, but MS doesnt see much money from these pirated systemOS software
  12. [quote]I'm not sure that you and I have the same standards of proof.[/quote] youre not seeing the whole picture look under mobile vs desktop jan 2009 - mobile 0.6% desktop 99.4% nov 2012 - mobile 13.38% desktop 86.62% considering windows phone is prolly ~1-2% of mobile that is a massive loss for windows relatively quickly, if it keeps up like this desktops will be smaller within a couple of decades (no wonder MS is doing everything to get into mobile) look at your numbers at the top of the page 2003 - windows 95.2% -mac/linux 4.8% 2012 - windows 86.3% - mac/linux 13.7% you were saying?
  13. [quote]And this, precisely, is why Linux has failed to date[/quote] you dont realize android et al are based on linux, andriod activations each day = 1.3 million. you add up windows & mac OS (& possibly IOS etc) and its prolly less than that [quote]Any notion that Microsoft [Windows] is losing popularity however does not seem to me to be well founded[/quote] well founded? Its proven! check statcounter.com for data, esp western countries. Personally though I think windows is the best OS, I only use a mac cause Im developing for IOS
  14. [quote]but what is clear is that in the past 12 months or so I have spent significantly more on games than on films.[/quote]how much per how of watching/playing? i.e. Im guessing Total $338 = 100s of hours vs Total $84 ~20 hours OP question - price of games maybe go down ~5-10% (not much) everyone will make a lot more money. Game sales would at least double
  15. [quote]But even if we set aside competition from the iPad for the moment, what reason does the average consumer have to buy a $500 ARM Surface over a $300 laptop? The laptop is significantly faster, runs x86 applications right off the bat, and doesn't have a confusing new interface.[/quote] not to mention the laptop comes with a keyboard. pricing it at the same price as the most likely technically 'superior' ipad3 is suicide. they had two options to succeed 1. release what they have cheaper < $400 2. release at 500 but make it technically superior Its like MS still hasnt realized nowadays theyre not as big as apple, thus cant act like apple & expect the rest to fall into line