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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About polymorphed

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  1. I wonder why they haven't implemented proper AA support. You have to force AA on in the nVidia control panel. The problem with that is that it enables AA for the HUD as well, which can make text and other elements look distorted. I like the actual game, though. [wink]
  2. Well, you can't go wrong with getting a pair of quality Sennheisers. I've had three in my lifetime, and each was highly durable, comfortable to wear and most importantly, had superior sound quality. They're a little pricey, but you get what you pay for. However, Sennheiser headphones often have an "open design" which tends to let background noise in. It improves the sound quality by making the sound feel less trapped, but if you have a lot of noise around you it can be a bit annoying. I've also had a pair of Koss PRO4AAT. These ones will block out a lot of background noise and they sound good, especially the higher frequency area. They're a bit heavy and not as comfortable to wear as a pair of Sennheisers, though.
  3. I see. So how would I do that in HLSL, is there like a semantic? An FVF flag for the fixed-function pipeline? I've actually been doing OpenGL for a while, but I just started learning D3D, so I'm a bit confused about the new keywords and function names. Thanks again.
  4. I have two vertex buffers. Let's call them A and B. A contains vertex positions, B contains texture coordinates. Sometimes the positions change, but the texture coordinates never change. I want to be able to update the positions while avoiding wasting bandwidth on overwriting the texture coordinates. Can I do something like this: SetStreamSource(0, A, 0, sizeof(vertex)); SetStreamSource(1, B, 0, sizeof(texcoord)); DrawPrimitive(D3DPT_TRIANGLELIST, 0, tricount); // DrawPrimitive should now assemble A and B. Help deeply appreciated. [smile] (Google and MSDN were surprisingly unhelpful).
  5. Quote:Original post by geo2004 Am I exercising enough? I believe so. I have always been very active. Right now I'm recovering from a knee and ankle injury, but still go to the gym and lift upper body 4+ times a week. My workouts are usually about an hour, depending on the day and what muscle group I'm working. This is not about exercising enough, but rather too much. This sounds like a clear case of overtraining, as getting injures is a typical tell-tale sign. One hour 4x a week is a lot, especially considering the fact that you're also working a full time job. How long has it been since you took a complete two week break from training? Also, when you're training this much you're probably addicted to the rush from training hard. When you stop training for a while, you'll experience a form of training withdrawal. Overtraining Syndrome. * Washed-out feeling, tired, drained, lack of energy * Mild leg soreness, general aches and pains * Pain in muscles and joints * Sudden drop in performance * Insomnia <----- * Headaches * Decreased immunity (increased number of colds, and sore throats) * Decrease in training capacity / intensity * Moodiness and irritability * Depression * Loss of enthusiasm for the sport * Decreased appetite * Increased incidence of injuries. <----- * A compulsive need to exercise <----- See if any of those symptoms sounds familiar. [smile]
  6. Don't pour Pop Rocks and soda in your speakers, man. [wink]
  7. Quote:Original post by Shimidly Does this happen to anyone else? Yes. [smile] Dreams, or technically REM sleep, is the brain's way of optimizing or defragging itself. When there's a lot on a mind, the brain will dream more and vividly in order to cope with the added stress. Sometimes the brain is so overloaded that it will dream while awake, which is commonly known as psychosis.
  8. Quote:Original post by geo2004 In the last 6 months or so I've also started to wake up in the mornings, usually around 4-5, and have been having troubles falling back asleep. This is so typical for someone suffering from clinical depression. Are your dreams vivid? When you wake up too early, do you feel exhausted? I'd definitely look into psychological causes. Quote:Original post by geo2004 I usually work out or bike/run after work. Overtraining is also a possibility. Do you take regular two-three week long breaks? 5 workouts a week is a lot without proper rest and recovery. Are you suffering from things like frequent colds, slow wound healing, sore joints or lack of appetite? Insomnia is a common symptom for overtraining.
  9. Quote:Original post by CodaKiller Your model fails to impress me, it looks similar to something I would do in 5 minutes. Your reading skills fails to impress me, did you notice the part where I mentioned I was a complete inept at 3D modeling?
  10. Quote:Original post by Osha (work warning: cleavage) I think reading the Lounge at work is a bigger sin than that "cleavage". [grin]
  11. You could also make your own. I'm a complete inept at 3D modeling, but after just a day of playing with Wings 3D I managed to create this nifty tank: It's a really easy to use program.
  12. The End.
  13. Empire Earth.
  14. Quote:Original post by Rattenhirn Quote:Original post by Oberon_Command I think I skipped the "This isn't as easy as I thought" stage. Is that a bad thing? So you're stuck at "Premature Confidence"? ;) Ouch! He handed it to you there, Oberon_Command! Are you just going to passively take that? ... No, moderators, I'm not trying to start a flame war. *Gets popcorn*. [smile]
  15. This thread has too much boring text.