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About Antonios

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  1. Antonios

    Most common tools?

    What are the most common tools, tools engineers are being asked to develop?
  2. Is it better to have experience using an engine e.g. Unreal?
  3. Are there any specific requirements for the job description of gameplay programmer? Any defacto knowledge that is considered to be standard?
  4. In various games who is responsible from the dev team for making the weapons fire, magic spells execute, bullets firing from guns etc?
  5. Antonios

    Tools dev job description

    Thank you for the reply. I have Winforms and C# experience and been using WPF for the last 2 years. I am more of a developer but have used Max and Maya not as an artist but general user. Thank you for giving me the inside information since it is always the best :-)
  6. Various job postings for Tools Developer require different skills. Some require C#/NET and WPF while other have as nice to have Max, Maya dev skills. I would like to ask based on your experience, what are the most really needed skills that in the end any gaming studio will require when hiring.     
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