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About Durfy

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  1. For sure your programmer is able to scale at code level. I'm sure he can figure it out. I dont like the idea of scaling at model level because then you have to make as many models as there are sizes and that makes your package bulky. If your game isn't too graphically intensive scaling at code level shouldn't hinder performance too much. -durfy
  2. Durfy

    object instances questions

    I agree with Jpetrie. Thats how I've done it in the past. vector<CSphere> spheres; function CreateSpheres(int count, x, y, xspacing, yspacing) { for (int i = 0; i < count; i++) { spheres.push_back(CSphere(xspacing, yspacing)); x+= xspacing; y+= yspacing; } } something like that should work... Excuse me for any inaccuracies in syntax etc. This is jsut one way of doing it there are many ways. Thats the beauty of programming you control the logic! You can make your spheres as many as big as colorful as you want. It is fascinating. -durfy
  3. I didn't know you could add multiple intializers / operations in a for loop thanks victor :-) Quote: for (a = 0, b = 10; a <= b; a++, b--) Also you could you do multiple checks in the condition? IE a<= b, B==C? or would it be a <= b || b==C ? Or is it not supported... (talking in terms of c++) -durfy
  4. Durfy

    Grad Degree

    It looks good on a job app :-) Of course it doesn't supplement having years of experience :-). -durfy
  5. Durfy Pac Man Tutorial

    I've thought about the array approach to this as well. I like to put everything in classes I kept trying to figure out which class should tell pacman he can't move if theres a wall in front of him unless he moves away from the wall or parallel to it. Thanks, -durfy
  6. Repost this in the beginners forum you will get more replys :-) -durfy
  7. Durfy Pac Man Tutorial

    Yeah I got pacman on the screen he can turn walk left right up down ... but my problem was I can't figure out how to do the walls and stuff. I can do collisions/ drawing of pelets as well... i haven't done it yet .. cuz i wanna get my walls up. Thanks. -durfy
  8. For a while there was a thread/tutorial that showed how to make pac man with c++ step by step. Anyone know whatever happend to it? thanks, -durfy
  9. Durfy

    Couple of small things...

    Or you can try putting your exit message outside of the loop. That way it will be executed on program termination :-) -durfy
  10. Durfy

    without programming???

    I used RPGMaker 2000 by don miguel those were the days :-) Also search for Alice it's open source software that we use at my college to teach kids the concepts of programming. It creates the code for you then when you are comfortable you can make changes directly to the code instead of through the GUI.(i think) -durfy
  11. Durfy

    Couple of small things...

    I dont understand the logic of your while loop... You do: while ( choice == 1 && chips != 0) Yet you explicitly check for choices with other #'s. if (choice == 2) { choice = 2; } what is the point of that? if choice is 2 why are u resetting it to 2 again. And also it will never get to that point right? cuz its while condition won't be met if that is true and it will kick out no? I like your idea for the program tho keep up the good work. Thanks, -durfy
  12. Durfy

    Uhhhh... this is weird

    OOOH thanks dude. I think i did notice a difference when using one or the other. -durfy
  13. Durfy

    Uhhhh... this is weird

    That doesn't make sense to me. My computer usually runs at 2-5 % cpu when i'm surfing the web and chatting... If it uses all of the cpu it can then why am i at 2-5%... Do professional programs have some sort of memory management to keep them from maxing out the cpu or something? THanks, -durfy
  14. Durfy

    Books on Algorithms/Data Structures

    The cool thing about algorithms is that once you get the basic ones you can formulate your own (even though it's reinventing the wheel it stimulates brain activity!) -durfy
  15. Durfy

    Good idea to gain experience?

    Thanks Emm. D. I guess I will be picking up python hehe. I know a lot of C++ but I would never go so far as to say I'm a master of it(far from it) I am familiar with java/c# so far as i can understand what other people have written and duplicate / modify it. I'm not good enough to write fully functional (large scale) applications yet. THanks again, -durfy
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