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ynkm169

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About ynkm169

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  1.     Very thoughtful. That's GOOD IDEA.    You know John Carmack Reverse algorithm? Basically John Carmack invented volum shadom algorithm himself after someone already wrote a paper about it.   There is hardly anyway you John Carmack would have spent time to actually try to find that paper. Instead he did it himself based on basic knowledge.
  2. Thanks guys for all of your thoughts.   GPU PRO 1 GPU PRO 2 GPU PRO 3 GPU PRO 4 GPU PRO 5   I roughly looked through all of these books. Actually they are still very advanced and hard to understand.   What I figured out to get to CryEngine graphics level of knowledge (not skills): 1.Read all basics  (Ray tracing from the ground up book is one of the best I find so far, it actually explains basic theories of photorealism, then you will understand advanced rendering techniques better, since those techniques mostly are trying to acheive what Ray tracing can actually do, well, in real time) 2.Gradually expands basics. Someday you will understand everything including the CryEngine slides. 3.Carefully choose your learning curve from basics to advanced.   (This is also a more dependable way of learning, what if you are developing next CryEngine100 someday? there won't be a book about it)
  3. Thanks Josh, that's a good perspective on explaining why these materials are lacking and some approaches of getting better.    There are really only a few good cutting edge games using own engines out there. So the talents are mostly centered in those few companies. There are really no industry wide common solutions to most of the problems. Most are created and adapted by the few really experienced graphics engineers. They don't really have incentives and in some cases they are prohibited by their own companies on writing clearly explained full solutions that would help everybody.
  4. I actually found ebook of these two:   GPU pro 3,  GPU pro 4.   They are pretty dam good from the looks of it.   Any other suggestions are welcome!
  5. I want to learn the latest set of all computer graphics techniques applied in current generation of game engines.   NO WHERE TO FIND GOOD BOOKS. Amazon seem mostly have older generation books or just beginner ones.   I need to learn all sorts of techniques and tricks like tile based deferred lighting. But I need a book or resources to find and learn all of the techniques, not just looking randomly at some hard-to-read PHD type theory articles which nobody understands.     I also don't want ambiguous stuff like CryEngine slides. Got the idea but don't understand anything.....   http://www.crytek.com/cryengine/presentations/cryengine-3-rendering-techniques
  6. ynkm169

    HTML sprite drawing problem

    [font="Arial"]and the image actually has transparency information, it should Just Work. [/font] [/quote] Actually, I realized the image itself has no transparency information. It has no alpha value setup correctly. That's why!! thanks. Nice tutorial here: http://www.axialis.com/tutorials/tutorial-misc001.html
  7. ynkm169

    HTML sprite drawing problem

    It is a simple ctx.drawImage(background, curViewUpperCornerX, curViewUpperCornerY, screenWidth, screenLength, 0, 0, screenWidth, screenLength). That obviously does not take alpha and transparency into account man...
  8. It is HTML5. My sprite character bitmap has white as transparent color. How do I draw it so that the transparency works? Currently the white color shows up when drawing and appears ugly...
  9. Thanks! Drew_Benton! That's extremely helpful tips!!! Thanks again!
  10. Hi, My main concer and question: 1. Would game companies want a software engineer that is 40 years of age and have 20 years of experiances? Maybe he has lots of experiance but he is less smarter and energetic than a young guy. 2. Would a gernal software company such as IBM, microsoft, google, or any good but less unknow company want such an old guy of age 40? My main guess is that older and more experiances guys tend to be doing managing and higher level job rather than pure programming. However, are such jobs easy to find? If I am a mechanical engineer I don't think I'd have such a concern of age compared to a software engineer. Again, I have no idea. There are several career paths I kind of can see in for a software engineer. None of them seem to be very clear to me as to how well any will turn out to be a good path: 1. Stay in game industry. Work in several big and famous game companies for 30 years. First 10-20 years take on various Software Engineering roles and gain all kinds of experiances. Later 10-20 years, be a manager or technology lead of some kind. Work from age 21 - 50, then retire. Earn decently. 2. Work in all kinds of companies in different industries. Maybe take on many kinds of roles with some focus on several areas such as AI, compiler, networking, graphics, database, os and so on. Work 30 years. Either be pure guru and work really hard for 30 years. Or later on rise to some top level tech lead of some kind and stay there and work with ease. Earn really a lot. 3. Work for government. Get fired less. Easier job. Maybe less money but not necessarily. 4. With some years (probably 10) of experiances, go try PHD and then try to be tenured professor that never get fired. Earn decently and take things easily. Any opinions?
  11. ynkm169

    Game Installation Problem

    Here is what I did to fix the issue: Copy everything from the Lib and DeveloperRuntime (dll) directory of the SDK into my game directory and everything runs! Here is the source code of my game: http://yujiaoguo.blogspot.com/2007/11/my-2d-game-project.html Enjoy!
  12. ynkm169

    Game Installation Problem

    Vista has the the runtime installed by default I think.
  13. Hi: I have a game that uses directX SDK 2007 August. When I uninstall the SDK my game fails to run. It says "This application has failed to start because d3dx9d_35.dll was not found. Re-installing the application may fix this problem". To fix the problem, I got d3dx9d_35.dll and put it in my game directory. Then I created a batch file that does the dll registration: regsvr32 "d3dx9d_35.dll". Now it tells me: "The module "d3dx9d_35.dll" was loaded but the entry-point DllRegisterServer was not found. Make sure that "d3dx9d_35.dll" is a valid DLL or OCX file and then try again". Please help me. If I am not able to solve this problem, game players have to install the directX SDK to be able to play the game. Thanks in advance. http://yujiaoguo.blogspot.com
  14. How to build Microsoft open source game Allegiance? Please help. I am more used to building visual studio project but have no idea how to build the game. thanks. http://yujiaoguo.blogspot.com
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