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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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  1. That's one of the most original project here, by the setting and the gameplay. As you said on your blog, assets are the most time-consuming part... but keep it up !
  2. I really like the design and atmosphere of your game, cool work and video !
  3. [quote name='false3d' timestamp='1337606260' post='4941902'] Thanks! =) Some way our projects has intersect point. Our game set in space colony, as your game =). [/quote] Haha you're right [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] I also just looked at your video and it's a very cool setting. How works the combat system, is it like Fallout 3 with a mix of realtime and VATS ?
  4. Impressive, thanks for the share !
  5. Really cool game and atmosphere, great work ! I hope that you'll continue to developping it. Darkness is well rendered, I'll keep my eyes on it
  6. cool work
  7. I'm not fond of the western style but your team do a great job, keep it up !
  8. Yes, a very cool one. Great work for this new version !
  9. From an Open Source dev I can only say a BIG thanks to you [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  10. It's a great work you've done here, and the fact that it can be used for the Ogres 3d engine is more than a +. Keep it up.
  11. mechanical keyboard or nothing, mine is a Das Keyboard. But of course it depends on your taste heh
  12. keep it up
  13. good work, keep it up !
  14. Test with FF under win64, good work
  15. [quote name='Leghola' timestamp='1307715586' post='4821717'] Thanks for your support ! I developp this project alone and it's hard to do ! In a few weeks, i hope to launch my alpha version. Nico [/quote] No problems, and you're right, to be a lone wolf team is not an easy way but it's worth it