Advertisement Jump to content
  • Advertisement

Infineum

Member
  • Content Count

    16
  • Joined

  • Last visited

Community Reputation

122 Neutral

About Infineum

  • Rank
    Member
  1. Infineum

    Would it be wise..?

    Quote:Original post by zer0wolf Eh, you never pose an actual question, but I get your drift. I have to ask (just to be sure) ... is this a joke post? If not, I'll move on. First of all, you are going to have to learn that "technical gibberish". You can start by at least getting the fundamentals of programming down. A lot of designers have to do some coding. Does this surprise you? You want to change how fast something is moving or you wonder what something would like like if the camera was at a slightly different angle... would it make more sense for you to wait for someone else to do it, or for you to just hop in, change some variables, and see the results for yourself? I'm guessing that if you're following my logic, then the second choice is the more viable one. You don't have to be an expert programming, but you should have some experience with scripting languages in particular. Lua and Python are both hot right now, so I would dive into one of them and learn the ropes of the language. You're right. I'll have to look into some basic programming, then. Quote:Secondly, how much knowledge of game design do you have? I mean, beyond just having some ideas in your head, how remotely knowledgeable are you on the game design and production processes? Have you looked at professionally written game design documents to have an idea of what all going into one? This post is no where extensive in the least, but it should give you some ideas of where to begin. I've worked on over four games, two of those being MMO's, one of those two being a very large MMO that is still in production today that I am still on the team for; the design document for that game is over 160 pages long. I have written out a template for me to use that resembles it, and I know exactly what I would like to put in it, as I have had this idea in my head for years now. I know how the business aspects of an MMO works ( Server costs, etc.. ), I just don't know any code. Sure, I can get myself around a computer very easy, and I know a lot about them.. but when it comes to any type of code, I can't create anything past a "Hello World!" program in C++. And that just goes back to what I said earlier in this post :). Quote:You're right. I'll have to look into some basic programming, then.
  2. Infineum

    Would it be wise..?

    Hey there. I would like to start an MMORPG; I know this is a daunting task, but I do not plan on actually beginning production until two years or so from now. I'm just going to get the design documents and all of that ready until then. Anyway.. I am a musician, and I can write all the styles needed for an MMORPG, so I know I would have a role within the team. I also used to be a webmaster, and I plan on getting back into that so I can do both the website and the music. I have experience with working on games, MMOs included within that. I have a realistic view of things. I have the time and effort ready to put into the game. I only have one problem.. I have no technical knowledge at all. I've never been the leader of a project, so I do not know exactly how technically savvy I need to be. I can't have a good idea of how savvy I need to be because all my project leaders have always been the programmers, so they were always talking in that technical gibberish anyway. I couldn't distinguish. Anyway, that's my question. I hope for an answer, and thanks in advance to those who give me one.
  3. Infineum

    Design Documents..

    Thanks LOADS Jbourrie. I really appreciate it! :)
  4. Infineum

    Blender and MMORPGs...

    Quote:Original post by zer0wolf I think he just has no idea what he was talking about. That's a distinct possibility ;).
  5. Infineum

    Design Documents..

    When working on a large-scale game, everyone needs a good design document. That time has now come, and I have no clue how to make one. I've checked out some threads but they all link to the same website, which needs membership, and everytime I register I never get an activation email. I was wondering if any of you minded showing me a design document you may have used, or an example you might have? Thanks in advance.
  6. Infineum

    Blender and MMORPGs...

    Ah that's what I was thinking. Yea, we were just talking about Blender for models. Maybe he just misunderstood, now that I think about it. I didn't specify :P.
  7. Infineum

    Blender and MMORPGs...

    I am pretty good at Blender. Now, me and a couple of others would like to attempt an MMORPG ( Just like everyone else. ). We've got experience in game development. We've already made a few games 2D and 3D, but never with Blender. My friend tells me it would not be wise to use Blender to make the graphics. Now, I know NOTHING about coding, so I was wondering if anyone could tell me why it would be a bad choice?
  8. Infineum

    Do you believe in god?

    I believe in an afterlife of sorts.. whatever that is, I don't know.
  9. Infineum

    Posting and HTML.

    Quote:Original post by dwarfsoft You can't post html if you post anonymously. You can however use <img src="pic"> <b> <i> <a href="link"> and similar. We use real HTML here, not BBCode. Oh, okay. Thanks man :)
  10. Infineum

    Posting and HTML.

    [size=24] [color=red]
  11. Infineum

    Posting and HTML.

    Hey guys, nice to meet you all, just joined the forum. Anyway, I was about to make a post in the Help Wanted section, I used a bit of HTML that went beyond the normal italics, bolds, and whatnot. I've seen people post pictures and use other colored fonts and such, but when I tried it did not work. It simply showed the HTML code. So, I was wondering why that is? I tested on the other forums I visit and it seemed fine. Thanks in advance!
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!