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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Gentleman - thanks for the responses. What I mean by a serious game is one with dozens of hours of game play, involved story line, etc. I'm not going to say top of the line graphics because small budget indie games can't afford top rate graphics. Now as far as RPG's go I would like to create, either with Torque or some other platform, a Fallout / Baulders gate / Icewind dales type game. Party based, lots of missions and quests, etc. Once again I'm not talking about top of the line or even close to top the line graphics. I'm referring to content not looks. I researched python a lot but the pygame website doesn't even have forums! While the following might be decent it seems to me that if you use pygame you are pretty much on your own. Could you use python to create a fallout / baulders gate type game with decent graphics? Where is the python and pygame community?
  2. Hi all, let me give a little back round first. For the last year I have been spending a lot of time learning the Torque engine. My goal someday is to make a Fallout, Baulder's Gate type rpg game. And no I'm not one of those people that expects to make a game using cutting edge graphics, actually my expectations are pretty low in that area. Keeping in mind that I am still a novice coder (c++ and scripting in general) I want to be sure I am doing the right thing here with my time. I am learning more coding skills every week so I hope within a year I will be somewhat up to speed. I realize there are a dozen choices out there to use for game development. But would I be better off using something other then Torque because Torque is by nature an FPS engine. Would I better off trying to make a basic 3d engine in pygame so it would be better support a rpg type game? Directx? A basic c++ engine? Yes I know this is largely a matter of opinion but I'm just trying to get a feel for what else is out there and if I'm making the right choice.