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ShinkaFudan

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About ShinkaFudan

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  1. Setting this before I rendered the texture seems to have fixed it. Thank you so much!
  2. - Visual Studio - SFML using OpenGL - Textures loaded through SOIL - C++ I have a texture that is literally just a 1x1 image, one pixel, that is the color green. When I stretch it to 32x32, I would expect that it would be a 32x32 texture of just that color green, but the edges are darker and I'm not sure why. I have tried enabling and disabling GL_BLEND, turning anti-aliasing on and off, changing the glBlendFunc settings... I get different results but never just the simple green square I would expect from stretching a 1x1 green pixel. Is this an issue anyone out there recognizes and knows the fix for off-hand?
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