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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hey Guys,   Anyone know of any documentaion on this? I have an XML string we need to deserialize to a list of folders and unfortunalty I cant find any good documentation on it. Any help would be great. Thanks!
  2. Hey All, So I need to write a quick little app in Windows Forms C# than will calculate all the video files in a folder(usually H.264 Quicktimes) and spit out their length and Size on the disk. Then Ill output this to a .csv doc. I have no problem with writing to a csv or any of that, it really is just the getting of the info that seems to be the problem. Anybody have a way of doing this? Windows already puts this data in a property, is there a way just to grab a files property? Thanks in advanced for any ideas
  3. From the album Doctor Who Project

    Torchwood members Jack and Gwen for an upcoming RPG a few of us are developing. [url="https://www.youtube.com/channel/UCKo4a33drbuh4eKojKI92hA/videos"]https://www.youtube....ojKI92hA/videos[/url]
  4. From the album Doctor Who Project

    The First sprites made of the Docter, Amy, and the TARDIS for a 2D RPG a few of us are developing. The Drawing process: [url="https://www.youtube.com/watch?v=14h08jDWbuc&feature=g-all-u&context=G2021f7eFAAAAAAAAAAA"]https://www.youtube....f7eFAAAAAAAAAAA[/url]
  5. I think I may of found a way, I checked out those links Adam, and I needed something like Matching. Though again, not very fluent in C# still, I kinda implemented it my own way. Heres what I have to know that it works, I have 2 lists, one that delimits part by part and if the part matches with the Authenticate info the 2nd list stores the line. I applied these to listboxes to test, but now I just need to delimit the line to stick in colums and rows in the CSV and it should work [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [code]public void ReadTextFile(string fileName) { List<string> toAdd = new List<string>(); List<string> sepList = new List<string>(); string line; // Read the file and display it line by line. using (StreamReader file = new StreamReader(fileName)) { while ((line = file.ReadLine()) != null) { char[] delimiters = new char[] { '-',',' }; string[] parts = line.Split(delimiters, StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < parts.Length; i++) { Console.WriteLine(parts[i]); if (parts[i].ToString() == " [Authenticate info]") { sepList.Add(parts[i]); toAdd.Add(line); } } } listBox1.DataSource = sepList; listBox2.DataSource = toAdd; file.Close(); }[/code]
  6. They can vary. Some as small as a few KB, others can get kinda large. I need to find a way to check that 2nd part of the file to see if it will be added or not.
  7. Hey everybody, I was hoping to get a little help on a data exporter here. I'm reading files from a delimited txt log and need to export it to a CSV file. The problem I'm having is how to get the data I need from the log. The txt files resemble this: [Date] - [some system info] - [some system state] [Date] - [Athenticate] - [some system state] [Date] - [some system info] - [some system state] I need to only grab the Athenticates in the file and export those to a CSV. Sadly I'm not to fluent in C#. What whould be the best way to go about this? I have no problem reading the file and I shouldnt have any problem exporting but how do I handle only collecting the ata I need from the file? A List maybe? or a 2-D array?
  8. Working on the door animation now, which will reveal the interior: [img]http://i1170.photobucket.com/albums/r532/ProjectDW/Tardisinterior6.png[/img]
  9. Here is my first version of a 16-bit style TARDIS from Doctor Who for this RPG me and some other guys are making. I did a quick timelapse of some details but I'll be doing alot more animations for it from scratch if anybody is interested. Let me know what you think! [url="https://www.youtube.com/watch?v=HKBHOYkHohg"]http://youtu.be/HKBHOYkHohg[/url]
  10. Well, silly me. I defined the brush in the wrong area. Okay, worked it out.
  11. Hello, I'm having a problem getting some code to run properly here, The basis is I have an ellipse, I need to have it so when you left click it, it changes color. I have the OnLButtonDown handler set up but I'm not getting any results. Any one think they could take a look? here is the handler code: [CODE] void CAssignment3Dlg::OnLButtonDown(UINT nFlags, CPoint point) { CClientDC dc(this); CRect rect; GetClientRect(&rect); dc.SetMapMode(MM_ANISOTROPIC); dc.SetWindowExt(100,100); dc.SetViewportExt(rect.Width(),rect.Height()); CRect ellBound(ellLeft,ellSize); CRgn ellCircle; dc.LPtoDP(ellBound); ellCircle.CreateEllipticRgnIndirect(ellBound); if(ellCircle.PtInRegion(point)) { if(!mCapture) { SetCapture(); mCapture = true; } EllipseCl = RGB(0,0,255); CBrush bEll(HS_CROSS, EllipseCl); dc.SelectObject(bEll); InvalidateRect(ellBound,FALSE); } CDialogEx::OnLButtonDown(nFlags, point); } [/CODE] ellLeft is a pont set the the top left of the ellipse rect, and ellSize is a CSize set to the width and height. here is my on paint function if you need: [CODE] void CAssignment3Dlg::OnPaint() { CPaintDC dc(this); CRect rect; GetClientRect(&rect); dc.SetMapMode(MM_ANISOTROPIC); dc.SetWindowExt(100,100); dc.SetViewportExt(rect.Width (), rect.Height ()); CPen Pen(PS_DASH,1,RGB(0,0,0)); dc.SelectObject(Pen); dc.Rectangle(80,40,90,55); CBrush bBrush(RGB(0,0,0)); dc.SelectObject(bBrush); dc.Rectangle(45,20,60,80); CBrush rCrossBrush(HS_CROSS, RGB(255,0,0)); dc.SelectObject(rCrossBrush); dc.Ellipse(10,10,20,20); if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialogEx::OnPaint(); } } [/CODE] Just a nudge in the right direction would be greatly appriciated!
  12. I hit a wall a while back sadly. Had a game coming along but it has been hard to get myself back on it in between classes and work. I would love the inspiration to delve back into it though, I think it was a lack of direction for it. http://www.youtube.com/watch?v=zwHK1xauStA&feature=g-all-s&context=G29f3d03FAAAAAAAAAAA
  13. I need to add a com ref to excel for a windows form app I'm writing, I have excel installed but there isn't a selection for the Excel interop. How can I add this? Any help or a link would be great. I'm using Visual studio 2010 express on windows 7 with office 2010
  14. Okay, I soon as I posted this I figured it out. the const keyword. Okay Problem solved!
  15. So I am getting this error while trying to over load the cin operator. I keep getting this error " No operator ">>" Matches these operands" But this is how all of my examples look. Can anyone be kind enough to point this one out for me? Here's the base code: [code] //date.h class Date { int month, day, year; Public: friend istream& operator>>(istream&,const Date&); } [/code] [code] //date.cpp #include"date.h" #include<iostream> using namespace std; istream& operator>>(istream& strm,const Date& d) { cout<<"Enter Day: "; strm >> d.day; return strm; }; [/code]