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FlyingIsFun1217

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  1. Not trying to sound mean here or anything, but if you've got any sort of time constraint, which it sounds like you do, and if you lack experience in the field, which it sounds like you do, and if this is for a grade, which it sounds like it is, don't do it. Go with 2D. FlyingIsFun1217
  2. Just a weird thing I noticed, if you right-click on the rendering window, so that the flash menu comes up, it runs about twice as fast. Normal Render: 85 seconds Right-Click Render: 41 seconds Done on Win7, Opera 10b2, Flash 10 FlyingIsFun1217
  3. Unity

    Quote:Original post by HostileExpanse I'm developing an outdoor FPS, and I'm settling on C4 as my engine choice. Unity and Neoaxis are strong contenders. I also considered 3D Gamestudio A7, and I've heard good things about Panda3D as well. Wow, you must know quite a few programming languages pretty well. FlyingIsFun1217
  4. And I would imagine the reflection of waves off of the various areas of the body of the instrument, and their con/destructive interference with the originating waves would also affect the tone. Just think about the physics of sound waves. FlyingIsFun1217
  5. Unity

    Quote:Original post by NightMarez http://www.esenthel.com/?id=news Really awesome c++ engine, 0$, 200$ or 1000$, depending if you wish to use custom shaders and or sell the game. I was just about to suggest you check it out, surprised to see that someone beat me to it. Esenthel is one of those little gems that has all of the pieces needed, you really just have to learn how to use those pieces. OOTB, it comes with a mesh editor and world editor, source updater (to keep it current), and tons of examples covering most stuff people are actually interested in for games. This isn't to say it's the only engine you should consider, but it does have all of the things you said you were looking for, at a very attractive price if you're not going commercial or wanting more than the default shaders. Definitely worth it to check it out. FlyingIsFun1217
  6. Is this your own game? FlyingIsFun1217
  7. Use code tags if you could. Thanks FlyingIsFun1217
  8. Uhh... if you have two points, your asymptote could be any line equidistant from those points... FlyingIsFun1217
  9. The installer you are most likely using is only installing the RTL's. FlyingIsFun1217
  10. OpenGL

    Mesa is the system used on *unix machines instead of true OpenGL, if I'm correct. I'm sure Wikipedia would have some info on it. FlyingIsFun1217
  11. OpenGL

    Intel is open source, last I knew... that's why it's got such great support on linux machines (for the most part). FlyingIsFun1217
  12. OpenGL

    1) More like the GPU (graphics card) uses OpenGL 2) If it's running using OpenGL, it should not be too dependent on what type of processor you're using, since it's the GPU that's running it. 3) There really is no 'old' for OpenGL, at least the way you state it. OpenGL .000000001 would still accelerate any programs using it just fine. FlyingIsFun1217
  13. OpenGL

    Read "OpenGL3.0.. I Mean 2.2", and google will tell you the rest. FlyingIsFun1217
  14. OpenGL

    This is beyond confusing. Are you trying to say you want to render a windows-looking-window in your opengl context? Or do you want to run a different executable from your opengl program? You need to elaborate a bit here... FlyingIsFun1217
  15. OpenGL

    Quote:Original post by Yann L Quote:Original post by speciesUnknown Its nice to know why, but what concerns me is what do we do next? The only alternatives to windows PC's for gaming, without a more up to date OpenGL, is Cider on apple machines, or consoles. For indie game developers, this means XNA, therefore the Xbox. Either way, MS now get a further increased share of the video game market, to the point where the effect of free market competition is non existant. But what can you do if the only real competitor kills itself with a stunt that would be the digital equivalent of a Darwin Award ? Pray for a miracle to happen. FlyingIsFun1217