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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About RobMiracle

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  1. Corona Labs has started a new tutorial page to help people get started wtih Lua and Corona SDK. http://www.coronalabs.com/resources/tutorials/
  2. I guess I forgot how far I got with VC. I'm now getting the same TTF linker errors: MSVCRTD.lib(cinitexe.obj) : warning LNK4098: defaultlib 'msvcrt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library robbie1.obj : error LNK2019: unresolved external symbol _TTF_OpenFont referenced in function "struct _TTF_Font * __cdecl LoadFont(char *,char *,int)" (?LoadFont@@YAPAU_TTF_Font@@PAD0H@Z) robbie1.obj : error LNK2019: unresolved external symbol _IMG_Load referenced in function "struct SDL_Surface * __cdecl load_image(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?load_image@@YAPAUSDL_Surface@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) robbie1.obj : error LNK2019: unresolved external symbol _TTF_RenderText_Blended referenced in function "void __cdecl show_paused(void)" (?show_paused@@YAXXZ) robbie1.obj : error LNK2019: unresolved external symbol _TTF_Init referenced in function "bool __cdecl init(void)" (?init@@YA_NXZ) robbie1.obj : error LNK2019: unresolved external symbol _TTF_FontLineSkip referenced in function "void __cdecl show_high_scores(void)" (?show_high_scores@@YAXXZ) robbie1.obj : error LNK2019: unresolved external symbol _TTF_Quit referenced in function "void __cdecl clean_up(void)" (?clean_up@@YAXXZ) robbie1.obj : error LNK2019: unresolved external symbol _TTF_CloseFont referenced in function "void __cdecl clean_up(void)" (?clean_up@@YAXXZ) C:\Documents and Settings\rwm\My Documents\Visual Studio 2005\Projects\robbie1\Debug\robbie1.exe : fatal error LNK1120: 7 unresolved externals
  3. I'm not sure I would characterize anyone who makes nightly builds "Lazy", that seems rather active to me. But to be fair, I've downloaded both and both are giving me similar but different problems. VC++ doesn't come with the ability to make non-console win32 apps. You to install a separate template for that. I followed the instructions for that and now it game won't link against any libc routines. I found a flag about using CRT (Common Run Time library I assume, I've done very little windows apps, I did all the Unix backend parts in my past game writing life) and when I toggle it, all the resolutions errors go away, but I'm left with a single error that it can't find another library (that sounds like libc.dll). Unfortunately, as I type this, I'm booted up in Linux, my primary desktop, so I can't get specific errors. I also installed Code:Blocks and while it seems to work well, its giving me a different set of issues. When I created the project, I selected an SDL project. I cut/pasted my source over top of the existing main.cpp that it created (though I kept a couple of different headers). It instantly started complaining about missing headers including "SDL/SDL.h" so bright me, I point the include directors to where I have the SDL files I downloaded for VC. Great, my compile time dependencies went away, but I was left again with linker errors where it couldn't find the SDL libs. I (and this was probably stupid), pointed the project to the lib folder for all the SDL libs I downloaded for VC++. That cleaned up most of my linker errors except for the TTL library which is still throwing linker errors for all TTF routines that I use. There is one additional SDL call its complaining about as well. (again booted up in Linux so I can't get specifics). I would have thought that by selecting SDL as the project type it would have handled all the headers and libraries. Thoughts? Thanks Rob
  4. Hi, In my past lives, I developed games for a living, and i recently have decided I want to brush up on my C/C++ skills (having lived in an PHP/Perl world for the past few years). I discovered SDL and am enjoying it. I just finished a tetris like game in Linux and with the exception of some fine tuning, its quite playable. So I started to port it to windows. Well I don't have a Windows Dev environment, so I found Dev-C++ which seems to do the trick, but I havef several questions (and I've googled the heck out of them and read a lot of try this messages. My first problem is I get a ton of linker errors, most of them are stdlib/libc type things like printf, read, strchr, etc. Mind you the code compiles file and links fine in Linux. I get no compile errors so its finding the header files fine. In addition to not finding the libc things, its not finding any SDL libs. I have most of them installed (questions on that to follow). Any way, I have the -lmingw32 -lSDLmain -lSDL -lSDL_mixer -lmwindows in my linker options for the project (I've tried them on one line and on seperate lines in the project manager). The project's dev file is set to be a CPP+ program. If I try and build the app like this, I get a zillion linker errors on stuff that it should be finding. I can turn on the "Make an Objective C" option and the mass link errors go away, but I'm left with it not being able to find -lobjc. ( Don't think I want to be building an objective C, since its just a straigth up C/C++ program (some objects, but mostly C'ish stuff). This was a brand new fresh install of Dev-C++ 4.9.9.x (the latest). I also downloaded the SDL and SDL_mixer install packs and Dev-C++ installed them with no problems. So I'm missing somehthing quite obvious, any ideas? Also, How do I get the TTF library and the SDL_image library as devpaks? Thanks Rob