Jump to content
  • Advertisement

Prod

Member
  • Content Count

    150
  • Joined

  • Last visited

Community Reputation

134 Neutral

About Prod

  • Rank
    Member
  1. Prod

    CS vs ECE

    At my university computer science is mostly about the theory of programming and how to design better code. Computer Engineering requires a mix of Computer Science and Electrical Engineering. We have to be able to do low level programming, work with uControllers, design, build, and interface circuits, and architect FPGA and ASIC designs.
  2. Quote:Original post by Telastyn I don't get people's gripes with Vista. Maybe it's because I'm using Business, but my experience has been great. Stable as a rock, more useful features, no real compatability issues. I have had the same experience as you. Oh and D seems like its becoming a great language. I will be trying it out in a project in the near future. http://www.digitalmars.com/d/
  3. Prod

    Scheduling

    XAI: I thought it did as well, but I can't seem to find any option that would do it.
  4. Lately, I have been writing a small program in C to run a few maintenance programs once a month for me because I tend to forget. Currently, I have it set up to run with windows task scheduler, which is great, except if the machine is turned off during that time. A solution I came up with was put some code in place to check if it was run in the last month, and if it hasnt, go ahead and run it. The only thing I dislike about this approach is that I think I would need to throw it into startup, and startup programs annoy me :) If anyone has any other ideas, I would love to hear them.
  5. Prod

    Assembly

    I find the best way to learn how something works is to go about and play at its lowest level. Instead of working with x86 architecture, you could try picking up a uC or an HC11. Both have compilers available to them for your standard langauges, and both can be very easily programmed in machine code. It may cost more to go about this as you need to buy the hardware, but you learn first hand how to work with registers, interrupts, etc. Have Fun!
  6. Prod

    Lazy Foo' Productions has moved!

    Awesome. Thanks :D
  7. Prod

    Program No Console Window?

    I believe I saw a command for it at one point, but sadly I dont know what it is. Do you want it listed in the task bar? or that little spot next to the clock ? or only in the task manager? Sorry I can't help you further, but if you answer those questions maybe someone will be able to help you more.
  8. Prod

    Zooming

    There are a few ways you can zoom in opengl. One of the easier ways would be to use the glTranslate function. You could also increase the size of your object that your rendering. Another option is using glScale. http://www.mevis.de/opengl/glScale.html http://www.mevis.de/opengl/glTranslate.html
  9. Prod

    1D vs 2D Array?

    I would like to know the answer to this question as well. I think its mostly about preference as I have seen many people do it both ways.
  10. Prod

    Need help with physics equation

    Just remember, 6.67x10^-11 is your buddy.
  11. Prod

    Are Videogames Art?

    google "define: art" the products of human creativity; works of art collectively; "an art exhibition"; "a fine collection of art" Art is a product of human creativity; Games are a product of human creativity; therefor, it is a duck. Games are the greatest form of creativity. Every part of a game is composed of some sort of art. have to keep posts short - at work :D
  12. Prod

    Desert's

    Yes, it would really help if you take a look at pictures of New Mexico, Arizona, and Nevada. Nevada, is in my oppion, the best example because the wide variety of desert landscape; it will give you the most ideas.
  13. I'm going to give you the benifit of the doubt and assume you mean you dont want to use a Standard GUI API, but your normal c librarys and functions are ok to use? Correct me if I am wrong.
  14. Prod

    Creating realistic drum tracks

    Yea, I completely agree. You do lose alot of feeling my way. Good Luck with whatever you decide to do.
  15. Prod

    Creating realistic drum tracks

    What I did when I couldnt play my set anymore was went to the local university - grabbed a studio for a day, and recorded each drum noise. Now (if i can find my cd i recorded them onto) I can just mix 'n match as if I was still playing.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!