Ok I'll just start by introducing myself: I'm a 23 year old guy from a small city in Belgium and would like to get into 3D game development (not really as a profession but a passionate hobby).. Recently I have been contacted by a guy I've done a project with when I was 16 to remake my city (Ieper/Ypre) like it was in the 16th century. I loved the idea because it interests me and the sheer excitement of finally have a reason to start 3D "game" development.. there won't be any characters in it, just an interactive architectural visualistion.. so no AI, no complex collision detection, no projectiles, no physics, no particles,.. my only problem is that it's going to be MASSIVE (probably 500+ houses, 5 churches, a catherdral, a city hall (cloth hall), a wall around the city, ..)
so I would like some advice before I start because I'm afraid when I run in head first I'm gonna hit a brick wall (literally)
- what engine to use? I've done some research on free 3D engines and started messing around in Microsofts XNA engine but because it's relatively new I don't know what it can and can't do like LOD, normal mapping, unloading meshes that aren't visible to the camera, polycount 'till it goes boom.. other options would be an Indie license of Torque but don't have much experience with it or haven't seen much stuff created with it other than some small tankshoothing demo's.. or create a mod of an existing game (HF2, Unreal, ..) (I have some experience with modding BF1945) but then whoever want to check it out would have to get that game to) so please some advice
- what's the normal polycount / texture size of a normal size building? What of a bigger building? Do you program the texture size to change depending on the distance of the building? (crisp up close, blurry further away) what's the polycount of a standard map for a game (well if you include the poly's used by weapons and characters)
I have some experience in programming with Java, VB.net, asp.net, html, c++, c# and actionscript
I have good knowledge of Photoshop (my profession) and have been working with 3Dsmax for 3 year and can create some nicelooking inorganic objects.. (yeah I know, didn't get to the real fun stuff yet)..
I programmed some smaller 2D games (mostly in actionscript) and helped with some mods for Battlefield 1945)
thanks for taking the time for reading all my whining and maybe even replying..
ps: this is my first post here and I'm realy excited for being here and I hope I can grow and develop as much as I can..