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Laury

Member
  • Content count

    3
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763 Good

About Laury

  • Rank
    Newbie

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  • Role
    Programmer
  • Interests
    Art
    Design
    Programming
  1. Laury

    Shadow Map Silhouette Revectorization (SMSR)

    Nice!   It reminds me of MLAA but applied to shadow-mapping... Any benchmarks to see how much it costs?
  2. Laury

    A Spin-off: CryEngine 3 SDK Checked with PVS-Studio

    Yet another infomercial...
  3. Laury

    XRay Unreal Engine 4.5 source code

      While it certainly is an advertisement of sorts, it is interesting to get a peek at code analysis tools and what they can do.  It's also interesting to see the development decisions behind Unreal.   Yes it is, but it's not enough for an article.   Indeed. I don't see how an enumeration of this kind can be considered an analysis of the development desisions behind Unreal. Moreover, it completly lacks the historical part of the engine and how it evolved from the previous versions. The "article" states Unreal Engine has been used to create lots of successful games but forgets hardly one game has been commercialy released with this iteration (UE4).
  4. Laury

    XRay Unreal Engine 4.5 source code

    I'm sorry, but I don't see the point of such an "article"...
  5. Hi, The DXSDK documentation on SetViewPort (http://msdn.microsoft.com/en-us/library/windows/desktop/bb174469(v=vs.85).aspx) is quite clear. You just have to specify the rectangle zone you want to use. Then you use the exact same zone to render to your window.
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