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About VirtualVoid

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  1. Indie by Default - Part II

    I've got the same problem with art. Even if I try to do something, I throw it away because I always fall into depression :-/
  2. Good open source Game Engine

    Look at Irrlicht, Ogre3D or CrystalSpace 3D. I think you don't need to create new one from scratch, these are perfect :)
  3. very impressive. i think i should stop and abandon my editor now :)
  4. OpenGL Use OpenGL in XNA

    Quote:Original post by jetacido ah so no chance of using OpenGL in xna? no chance. use opentk or tao.opengl
  5. camera FOV in games

    for FOV computing i'm using this simple thing : float aspectRatio = static_cast<float>(m_WindowWidth / m_WindowHeight); float fovy = 2 * atan(aspectRatio) * 180 / 3.14f; gluPerspective(fovy, aspectRatio, zNear, zFar);
  6. OpenGL Making a directx game question

    if u wanna use C#, then try the Mono project, for OpenGL use Tao or either OpenTK :)
  7. Linux Games

    www.google.com www.libsdl.org
  8. New Sprite animating tool in BETA

    awesome :)
  9. from PHP to c#

    add reference to your project. if you still don't get it you should learn some .NET/C# basics first.
  10. soundplayer class

    well, it's the same way as in "non-console". look at fmod samples
  11. from PHP to c#

  12. OpenGL SDL with Direct3D AND OpenGL?

    Quote:Original post by mhagain I don't know about SDL, but in theory it should be possible to have 2 panel-style controls on a window, each rendered to using a different API. Performance would likely be suboptimal though. I've never tried that before, but I think both D3D and OGL are the same. Combination of SDL + OpenGL is great and ofcourse more portable so in this case use of D3D with SDL is imho unnecessary and/or maybe obsolete.
  13. OpenGL SDL with Direct3D AND OpenGL?

    why do you need crazy combination like that ? I don't get it.
  14. I think the C++ will be better choice. You can write multiplatform GUI using Qt or gtk libraries. Or maybe you can think about C# and .NET or Mono (which is multiplatform .NET implementation).
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