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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

3DRTcom

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  1. Merc rangers construction kit.   unity3d demo with character builder.
  2. Toon Yeti.  
  3. Crazy dancing snowmen pack released. Promo price just $29. 56 animations!  
  4. Fishman monster. Promo price $29. Sketchfab demo.
  5. Thank you, Artificer   Bullhounds pack. $29
  6. Dragonhounds pack.
  7. Hellhounds pack.
  8. Minotaurs pack added.   Check unity3d demo with all the fancy shaders.
  9. Chibii animals.
  10. Elemental golems animated characters monsters.   [media]https://vimeo.com/124859500[/media]  
  11. In the end you still analyze how much the whole project will cost. Hourly rate comes in handy when requests with changes start to flow in from customers' side. So if lets say you have a task to do job X just ask yourself what you consider a reasonable value for it. Then just divide that value by hourly rate and provide an average number of hours required for the project. But when your customer starts asking for more changes just keep adding the hours at your base rate.
  12. Lots of good models are made without any sketches. I didn't do a single sketch in over 15 years practice but modeled just few characters based on sketch, but even in that case it wasn't loaded into 3d software :)
  13. Well the most important advice don't try to get good at everything because you might get just not bad at lots of things. What is really good is to get an expert in a narrower field. Even if you decide to learn modeling, texturing and animations all together it is best to at least narrower specific style.
  14. Thank you :) Just one model shown in video took 3 days but full package of such Chibii animals which has 10 animals each with 5 skins took over a month. There is always a bit more tweaking than shown a video. But just that short video gives an idea that this is a pretty complicated process even for such simple models.
  15. Wanted to share our whole modeling process. [media]https://vimeo.com/121900420[/media]