ipsenexion

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About ipsenexion

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  1. Good introduction. In your next article it would be nice if you describe common collision bugs, like floating point imprecision (you're moving the player to the surface of the sphere not completely outside and operator < could fail) or misprediction of where the collision will occur for moving objects
  2. You should not stop learning C++. Go for templates: Templates allow generic programming Templates are the base for many useful C++ idioms (an example of list) Templates allow generic meta-programming Templates are type-safe Templates allow static code inspection (see SFINAE) Templates represent a powerful concept that helps fighting DRY violations and refactor code Templates are evaluated by the compiler not at run-time The use of templates is fun and can lead you to many interesting code design problematic Many high quality code architectures use templates (C++ standard library for instance) ...
  3. Nice introduction! Maybe you should avoid *whenever you say 2*5, the computer is really doing 2+2+2+2+2!* A sequence of additions is a very slow pseudo linear method. The computer will be better off with the long multiplication method we learned at school. For 2*5 a computer implementation can add some logic and just shift the bits of 5 to the left
  4. I'm searching for a simple cal3D tutorial ,the official documentation are too long and complicated ,it's only available in an html format with several links so i'm completely lost into. so can someone help me with a link for a tutorial allowing me to begin with this sdk (how to build it,a simple first exemple with comments and also how to export from ms3d to the cal3D format because i'm using ms3d file format in my 3d engine)
  5. is there a simple .x format loader api to use with my opengl application. I only found tutorial on how to load .x format not libraries
  6. OpenGL How to disable texture in glsl

    i think it is the best solution
  7. OpenGL How to disable texture in glsl

    you can't use glEnable glDisable TEXTURE_2D to force a glsl shader to use or no texture mapping glEnable glDisable has no effect if the state you want to enable or disable is conserned by the vertex or fragment stage(like textures, lights, fog ...) however some other state like DEPTH_TEST is not conserned by the fragment vertex stage (see the gl specs for more informations) there's many solution for this: write anothor shader for geometri that doesn't use textures or use a uniform variable as a boolean(int 0 or 1) to tell the shader if it's using or not textures
  8. OpenGL skeletal animation

    the link from _neutrin0_ doesn't work
  9. OpenGL skeletal animation

    the links stated above doesn't work
  10. I'm searching for a skeletal animation tutorial but there's nothing intersting can someone have a link to a good and simple tutorial for skeletal animation with opengl api
  11. I'm searching for a skeletal animation tutorial but there's nothing intersting can someone have a link to a good and simple tutorial for skeletal animation with opengl api