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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Gantz

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  1. Hi guys, [url="http://www.sarcastichedgehog.com"]http://www.sarcastichedgehog.com[/url] recently released a game called Hello Copter which I was the coder on. [img]http://img21.imageshack.us/img21/9159/hellocopterpromobanner2.jpg[/img] We made the game over just two months using Unity 3D. I thought it might be useful for me to write up a little blog post about some of the issues we had with unity and the IOS hardware so if anyone's interested in a little read check out my blog. Not sure how useful it will be but thought I'd share [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [url="http://griffithindie.blogspot.com/"]http://griffithindie.blogspot.com/[/url] Peace out. [img]http://img100.imageshack.us/img100/9621/mzlnhdwlhks320x48075.jpg[/img]
  2. This is the last project I released but since that I've started working on a couple of other ones. I collaborated with another writer for this project it was interesting and fun to work on. I tried really hard to get feedback before it came out but failed pretty hard so I'm determined to make sure that the next Visual Novel I release is much better and contains more interaction. [url="http://marketplace.xbox.com/en-GB/Product/Chaos-Gateway/66acd000-77fe-1000-9115-d802585506a7"]http://marketplace.x...15-d802585506a7[/url] It's so hard to find the time to work on anything right now since I've just started a company with some friends, maybe I should start writing on the train
  3. [quote name='VarnishedOtter' timestamp='1311727799' post='4840894'] Hey guys, the game I made is the Daily Deal today for $1.70! [url="http://store.steampowered.com/app/105300/"]http://store.steampo...com/app/105300/[/url] [/quote] Congrats on getting on steam, not really into puzzle games but I hope you get some good sales out of it
  4. Finally finished my game. http://marketplace.xbox.com/en-GB/Product/Chaos-Gateway/66acd000-77fe-1000-9115-d802585506a7 Would be great if people can play the trial and give me some feedback :) I'd love to make the sequel better. Cheers
  5. Hey dude I tried to play today at work and was also presented with the same error. I use dual monitors if that helps (Although I doubt it)
  6. Looks good I'll have a play of the demo when I get time
  7. Like what you would find in the start screen of an MMOrpg. Customizing a characters shape (mass, height ect) from a base mesh and exporting it to a custom file format.
  8. Hi everyone, does anyone have any good links to any articles that may help me write a character creation tool with C#. I wanted to research this a lot before I started work on it. I have C# experience however anything useful you guys can find will really help me. Thanks in advance. Edit: Posted in the wrong forum please can you move me :)
  9. Looks good, reminds me a lot of a Secret of Mana style game. What are your long term plans with it if you don't mind me asking?
  10. It's one of the biggest turn offs in any game for me. A "bad guy" that I thought was awesome is the main bad guy in the comic book called the watchmen like other have said a bad guy should be someone who is acting bad because they believe it's the right thing to do.
  11. I can't see the main problem with that but a hack that may work is to -(minus) your scale values
  12. Thanks for that writing forum dude I'll check it out. It's true that where most games like this rely on puzzles I think it will be quite different if I implement battles into the game. However whether it goes well into the game or not is a different matter.
  13. Quote:Original post by WavyVirus Quote:Original post by Gantz Since the game is very story driven I thought of maybe adding a battle system to the game to add another game play element. I was thinking either a traditional turn based RPG battle system or a "card" based battling system where each attack has an attack and defense value so battles would be a bit more tactical Personally I think an RPG style battle system could fit quite nicely in an interactive fiction game like this (I've usually disliked card based games though). The problem is, however.. through what means does a player build and prepare their character for battle? Or are they a fixed (or increasing but not user-controlled) set of stats and abilities? In effect, I think this could be executed very nicely, but if you do choose this route then be careful not to let it detract from your core story-driven gameplay. Battles in interactive fiction: yes. Grinding in interactive fiction: please noooooo. Indeed I really don't plan on having grinding I think each battle would be a set piece with set development of the character. However I think the card battling system I have in mind will really allow me to set up tactical set piece battles so it's something I have to think hard about.
  14. Hi everyone some of you may have seen my post in the help wanted forum but for those of you who haven't I am creating an interactive novel style game. http://www.gamedev.net/community/forums/topic.asp?topic_id=501354 Basically the problem I am finding is that I have totally finished the engine and scripting syntax and can't think of what feature would be best to add next. Since the game is very story driven I thought of maybe adding a battle system to the game to add another game play element. I was thinking either a traditional turn based RPG battle system or a "card" based battling system where each attack has an attack and defense value so battles would be a bit more tactical(it's quite complicated but I would rather not write the full details at this time as I need to catch a bus soon). The latter system would take a lot longer to create. Other than that I was thinking of creating a library of pixel shaders for use on the 2D background and character images however I'm not really sure if these would be hugely useful or bring much to the project but they would be a lot easier and faster to create. The last option I have is to improve the scripting syntax for designers more and leave game play elements are they are (Since this is a story driven game does it really need the other features I was thinking of?). So if anyone has any suggestions on what would bring more to this kind of project please let me know