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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About steffanp

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  1. Hi. I have been working on a game for a year now. Recently, i found out that another game company is doing a game just like mine. The game being [url="http://na.worldofwarplanes.com/"]World Of Warplanes[/url]. Basically everything about my game is the same as World Of Warplanes, but i have not stolen any thing from them. Do i risk getting into legal issues if my game looks a lot like World Of Warplanes, even though i did not steal anything from them?
  2. Hi. I have released the first official version of my game Nordic Realms. It is a tech-demo, so it will only give you an idea of how the final game will look. The game can be downloaded here: http://sfponline.dk/index.php?option=com_content&task=view&id=27&Itemid=41 And the game website can be found here: www.sfponline.dk Since this is the first release, i have little knowledge on how the game will perform on different computers, so i would like everyone to take "The benchmark test". This test can be started by executing the game launcher, clicking "Options", and then clicking "Benchmark system". The result of the test will automatically be sent to our server. All comments are welcome. [Edited by - steffanp on June 29, 2008 9:19:52 AM]
  3. Sorry ToolMaker, it is my fault. I have now changed to program, so that if a test goes wrong, it is skipped
  4. Test 1 runs with 800x600 res. no anti alias, low texture detail, a low shader and no bloom. Test 2 runs with 1024x768 res. no anti alias, medium texture detail, a detailed shader and no bloom. Test 3 runs with 1024x768 res. 2x anti alias, high texture detail, a detailed shader and bloom. Test 3 runs with 1280x1024 res. 4x anti alias, high texture detail, a detailed shader and bloom. The poly count is the same Your test results was low because (i think) there is a problem with my shader and ATI cards. (Do you have an ATI card?). I can see the that old NVIDIA cards gets very good scores, but almost all ATI cards get bad scores. This is interesting, and i am trying to located the problem
  5. Hi I have made a little test program that shows graphics from my game, and then tests how fast your computer renders it. The final result it automatically sent to my server so you don't have to do anything else but start the program. Information abut your graphics card will also be sent to my server. Why do I need this? Because I need to see how different graphics cards perform in my game. When I have enough data, I can write a system in my game that automatically adjusts the graphics setting, so that the game runs optimal on all graphics cards. Also I want to see how well ATI card handles my (I have only NVIDIA cards). To run the test program you will need .NET 2.0 witch can be downloaded here And you will need XNA framework witch can be downloaded here , and you will need the latest version of DirectX 9.0c The test program can be downloaded here and all submits are anonymous The test has 4 small tests. The graphics becomes more intens, and in the last test the graphics are very detailed Thanks to all who participate :) [Edited by - steffanp on June 28, 2007 12:19:07 PM]