• Advertisement

waru

Member
  • Content count

    34
  • Joined

  • Last visited

Community Reputation

157 Neutral

About waru

  • Rank
    Member
  1. Feedback on my Art Skillz

    Quote:Original post by Trapper Zoid Quote:Original post by Oluseyi Quote:...I think I may keep a flat, colorful aesthetic with no shading. Don't. You're a beginner; don't fall into the conceit of thinking you've discovered a "style" - not if you want to improve as a general-purpose artist, capable of drawing anything in any style. Too many people fixate on their own style early, and get stuck making really ugly drawings for a long time (before enough people crush their souls by telling them that they suck and they finally give up). Learn the right things now, then develop your style. Bend and break the rules after you've actually learned what they are! I'm also interested in what you recommend for beginner comic artists when it comes to drawing practice. I too consider myself a beginner (because I'm certainly no expert), but I also tend to cartoon in certain styles mostly because they appeal to me. I know it's currently got severe limits in what I can draw, probably due to my lack of general skill. But it's still what I most enjoy drawing. Do you recommend not getting fixated on a style at all, or is it okay to prefer a particular cartooning style as long as you put some practice into general drawing (especially life drawing, but experimenting with other cartooning forms)? @waru: I skimmed through your comic. It looks like it's got promise, but I'd recommend the same tips as Oluseyi (also stuff I need to work on; my anatomy is terrible). You occasionally cheat on the hands, which I notice because I do the same thing ;). I'd also exaggerate the emotion and stances on your characters a bit more. With your flat shading they tend to be a bit bland by default, so I'd really push their expressions to counter that. I know the question wasn't directed at me, but personally, I think you should focus on what you enjoy. Studying real life tends to improve your drawing overall, but tackling problems that you encounter while cartooning will help you as much as anything else- probably more, since you'll be addressing problem areas in your preferred style/medium. And really? I thought they were pretty exaggerated and expressive so far. Thanks for the tips, though; I definitely need to work on hands and quit skimping. ;)
  2. Feedback on my Art Skillz

    Quote:Original post by Oluseyi Quote:Original post by waru Of course I plan to work on traditional art skills, but I don't think there's any reason to force myself to include shading in the comic just for self-improvement (especially considering time constraints), or that because I'm a beginner I should make a completely conventional comic until I master the medium. As it is, it has given me a lot of opportunity to work on figures and anatomy, so I think I'll keep it that way, and leave light and shading to IRL drawings and study. Oh, no, I wasn't suggesting that you attempt to add realistic light and shade to your comic. Nearly all comics - and particularly single-artist web comics - use abstracted rendering forms for the sake of efficiency. I'm suggesting that you invest in learning the formal rules because it will make you better at all kinds of art, realistic and non-realistic. How you choose to draw the comic, or any particular piece, is - and is always - up to you. Oh, yea. If that's what you were saying, then I'm well aware of that. :)
  3. Feedback on my Art Skillz

    Quote:Original post by Oluseyi Quote:Original post by waru Thanks. Other boards (non-artist targeted) were saying that there is uneven and poor continuity, actually, but I'm glad you enjoyed it. I didn't read the whole comic, as I found the sparseness of meaning tedious. Don't feel bad - I only really like two webcomics, total. What I noticed was how you understand temporal progressive art or sequential art; that's a good start. What you need to work on as a comic artist is your writing - learning to tell a story efficiently, in as few panels as possible and with an economy of words will make your comics sharper and more impactful. Don't say in six panels what you can in three. Quote:By figure fundamentals, you mean muscle and bone structure, and lighting? Muscles, bones, skin, hair and clothing. Light and shade are fundamentals of drawing, not of figure. Quote:...I think I may keep a flat, colorful aesthetic with no shading. Don't. You're a beginner; don't fall into the conceit of thinking you've discovered a "style" - not if you want to improve as a general-purpose artist, capable of drawing anything in any style. Too many people fixate on their own style early, and get stuck making really ugly drawings for a long time (before enough people crush their souls by telling them that they suck and they finally give up). Learn the right things now, then develop your style. Bend and break the rules after you've actually learned what they are! Quote:And I was wondering about that rating system, too. :) People rate you up and down not necessarily for your opinions, but often for how you express or articulate them. I, for example, have an abundance of controversial opinions and impolite pronouncements, but more people on average rate me up than down. The key is to present your reasoning, and build up your arguments in such a manner that others can respect your logic, if not your conclusions. Thanks for all the feedback. Of course I plan to work on traditional art skills, but I don't think there's any reason to force myself to include shading in the comic just for self-improvement (especially considering time constraints), or that because I'm a beginner I should make a completely conventional comic until I master the medium. As it is, it has given me a lot of opportunity to work on figures and anatomy, so I think I'll keep it that way, and leave light and shading to IRL drawings and study. Thanks, again. Oh, and that rating system is interesting- adds a nice element to member profiles, instead of just number of posts.
  4. Feedback on my Art Skillz

    Quote:Original post by Oluseyi @waru: You have a good understanding of scene continuity, as evinced by your layouts. You need to work on your figure fundamentals a bit, though - anatomy in particular. Your rendering is smart, going with flat colors, but over time you'll want to add light sources, shadow and depth. @blackvans1234: Your work is also flat. It's a perfectly valid stylistic choice, but you'll definitely want to improve and demonstrate an understanding of volume, light and shade and perspective. You'll also want to show compositions involving multiple objects and non-blank backgrounds. Plain white backgrounds are particularly boring [smile] Good luck, both of you, and good start! Thanks. Other boards (non-artist targeted) were saying that there is uneven and poor continuity, actually, but I'm glad you enjoyed it. By figure fundamentals, you mean muscle and bone structure, and lighting? Definitely working on the first two, but I think I may keep a flat, colorful aesthetic with no shading. At least, right now I don't have time for that (that's why there's none as you probably guessed), and I kinda like it. Thanks again. And I was wondering about that rating system, too. :)
  5. Feedback on my Art Skillz

    Boolean Boolean where are you? And Smitty, did you stop after 8? Please finish! The artwork and story gets better. (not much of a story YET, but...) Thanks all for your replies!
  6. Feedback on my Art Skillz

    Quote:Original post by blackvans1234 how'd you get a rating of 16? :-0 anyway, i think the spoon might be better off being silver, i may be a little slow, but im assuming that in the last picture, the girl is tasting the disgusting slop, it looks more as if she's nervous instead of soon to be sick on number 8, the guy says ''im stewing the yams'' wouldnt it be stirring? if its a stew, isnt he still sturring it? idk i tried :-) hey, I got a wacom tablet and photoshop yesterday, and i was hoping you could give me some feedback on my first attempts at 'art' --------- hand drawing http://i247.photobucket.com/albums/gg137/RABdrawings/boggy.jpg PS work http://i247.photobucket.com/albums/gg137/RABdrawings/BOGGYPS.jpg - hand drawing http://i247.photobucket.com/albums/gg137/RABdrawings/jack.jpg PS http://i247.photobucket.com/albums/gg137/RABdrawings/jack_PSversion.jpg - http://i247.photobucket.com/albums/gg137/RABdrawings/meatcleaverPS.jpg thanks for your time, i hope my suggestions made sense as well as helped. Thanks for the feedback. Stewing is a process of slow roasting something in a liquid, and stewed yams are in fact a real life dish. Hand-drawn Boggy is awesome! He looks full of character. For some reason the PS Boggy just isn't the same, though. He lost the liveliness and character. It may be the lack of outline on the eyes and pupils, but mainly that the lines aren't solid. In a drawing, non-solid lines look fine, but on CPU-made art, it looks uneven or like it's not finished. With such a cute cartoony character, the lines should be solid all the way around I think. As for Jack the Great Pumpkin King, they're alright I guess. Are they supposed to be based on that character? The knife looks good, but the handle and blade should form one straight line. It looks a little bent and out of whack, like you drew it right but then used the skew tool on it. Hope that helps you out!
  7. http://beavertoe.com/EAT/ I want to use my skills in video games (obviously), but the link goes to a comic I made. I'd like to get some feedback on my art and style. Thanks.
  8. More Isomet Sprites

    I personally like the ally a lot. But is it just too silly or cartoony? What do people think?
  9. More Isomet Sprites

    Thanks again for the detailed feedback and tips. I intended for the ally's expression to be cute and Japanese, for comedic effect. I am working on the slime and will try to make it drip. Do you think it would be better if it were solid rather than transparent? She is getting hit when she bends backwards. Her arms are a bit fuzzy, but do you mean her large hand when you mention the extra joint? -waru.
  10. Sorry, I don't know about these schools, but, on the topic of video game art schools, do people know anything about the Guildhall at SMU? They seem to produce some quality artists, but it is at Southern Methodis University (ie SMU), which seems slightly random and unexpected.
  11. More Isomet Sprites

    Here's some new sprites. Actually, only the ally is new, the enemy is a revamped version of a sprite I made awhile ago, but it's new to the forums. ^_^ Ally: The flying and dropping is how it would move, as well as a deadly squash attack. Enemy: This enemy would emerge from the water. What do you think about the ally's attack? I'm not quite satisfied. How about the enemy's slime on her fingers? Other comments or feedback? Thanks. -waru
  12. please critique my redone webpage

    That looks a lot more professional and is easier on the eyes. :) I like how it presents your art alongside the text
  13. please critique my redone webpage

    Quote:Original post by sunandshadow Quote:Original post by smr * I have to scroll to the right to see all your thumbnails That definitely shouldn't happen. Can I ask what your screen resolution is? It should work fine on screens with horiz 1024 or greater, and hopefully nobody should be using less than that these days. I would like to point out that the previous version had a plain white background, all black text, no graphical dividers, and no tables. So personally I consider this to be progress. ;) I will certainly give serious consideration to all suggestions made for improving the page, but my my main goals are something that is low maintenance, has everything up front rather than hidden in subpages where a prospective customer might miss it, and functions as a catalog showing a potential customer all the option they can order from, without seeming crassly commercial. I changed the link text to: (Link To My Writing And Editing Services Page) Is that better or does that make it seem like I want people to link to me from their pages? I fixed the comma. Anyone have suggestions for alternate colors rather than just not liking these? I am not going to be using a wallpaper, so if you make a recommendation for the background please suggest a solid color. I don't understand what's not attractive about a large font? (I personally have trouble reading small fonts because of my astigmatism.) The font type is just the default html font because I'm not using a stylesheet. I'll look into what other sorts of fonts are available but if I have to specify the font on every line that's too much work. Maybe just [My Writing and Editing Services Page is Here]
  14. please critique my redone webpage

    I don't know much about good website design, but here's a few things I noticed: -first, this is small, but, to me, "go to my writing page instead" sounds like the user ended up at the wrong site and they need to click there to go to the correct place or something. To make it sound like an optional link, you could make it less commanding. -you forgot a comma between "duplicating a line" and "changing the color" in the red paragraph - I really like the first blue fish guy in the anthro section -I also like the last creature in the watercolor section a lot -However, the grid layouts of your work aren't very aesthetically pleasing themselves and don't show off your work as well as they could. For example, the rows are all different heights, and you can't always see the artwork inside each box very well. What a lot of artists do on pages I've seen is to just show a detail from their piece. Then you could make the boxes and rows all the same or similar size, with a glimpse of the artwork inside (if it's too big or detailed to show it all- I'm mainly thinking of the character portraits, which are too tall and skinny to see anything). The simple grid with plain text seems like it too could be more stylized, but that's not as big a deal (for example, not having the lines, or making the category text bigger or purtier or something, I dunno). Hope that was helpful. Impressive site overall. I need to get me one a those. ~Waru
  15. Sprites. Feedback desired ^_^

    The closed eyes on mushroom guy when he gets hit? Yea, they are slightly anime/south parkish...
  • Advertisement