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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

CpMan

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  1. I've been using Vista for the last 6 months, and noticed none of the protection mechanisms and all that that people have been crying about for the last 6 years. All that is there is a solid OS with some cool features for you to find (like the perf monitors and histories).
  2. I'm looking for a bad myspace page for a costume. The gaudy, pink everywhere horrible bubbly letters kind. Every kind of myspace cliche. Anyone got a good one sitting in bookmarks somewhere?
  3. Consolidate your data. You'll probably spend more money on cards and power supplies or enclosures or stuff like that than you will on one or two big drives.
  4. Quote:Original post by Michalson Quote:Original post by CpMan Quote:Original post by Michalson No, I don't have a larger version, it's from an original MPEG1 capture of the entire episode (Nov 11, 2003) that I had on DVD-R (I had to to through 3 DVDs worth of Daily Show recordings to find it). The original resolution was the standard 352x240, but that included some black areas at the edges from the broadcast, so I cut them out when cropping and recompressing the segment. Damn... Help me Michalson-wan-kenobi. You're my only hope. Someone has already posted a non-hidden version of the link I posted, which goes to the best version I can give you short of a 250MB MPEG (10MB AVI) Quote:Original post by ViLiO Quote:Original post by Michalson And people still don't see the real clip in plain sight. ... well hidden :) I feel dumb. A rating++ for you!
  5. Quote:Original post by Michalson No, I don't have a larger version, it's from an original MPEG1 capture of the entire episode (Nov 11, 2003) that I had on DVD-R (I had to to through 3 DVDs worth of Daily Show recordings to find it). The original resolution was the standard 352x240, but that included some black areas at the edges from the broadcast, so I cut them out when cropping and recompressing the segment. Damn... Help me Michalson-wan-kenobi. You're my only hope.
  6. Quote:Original post by Michalson Quote:Original post by ViLiO Quote:Original post by Oluseyi Quote:Original post by Michalson Some people just aren't reading between the lines. Or above them, and slightly to the left... Oh, didn't see he'd changed his avatar again ...pfft browser caches [rolleyes] And people still don't see the real clip in plain sight. HAHAHA nice, where did you find it? Do you have bigger version?
  7. Quote:Original post by GameCreator There was also a great one on (I believe) MadTV quite some years back. It had a razor with a ridiculous amount of blades. It involved some of the blades penetrating the brain via radio signals, or something. I think the first few blades just cut the edges of the hair. Edit: Didn't take long to find the transcript. Aired January 16, 1999. Quote:Spishak Spokesman: (Voiceover) You see the first blade cuts the facial hair but before the hair can snap back the second blade cuts it again, the third blade cuts it once more, the forth blade cuts it again, the fifth blade goes deeper digging below the first layer of skin to remove the hair follicle, the sixth blade cuts away that pesky second layer of skin where there might be some renegade hair follicles, the seventh blade cuts away six more layers of skin ensuring that hair will never ever grow there. The eighth blade sends an electronic pulse to the centre of the brain which destroys the part of the brain responsible for hair growth and four other non essential functions. The ninth blade gently smoothes out the jaw bone to give your face a more even appearance. The tenth blade removes cavity causing tartar and the eleventh blade starts the process all over again. By the time the twentith blade passes over your face your a first rate professional business man. That promotion is as good as yours. That's not it, it was te daily show. That's mad tv.
  8. I'm looking for a clip of the daily show skit where Rob Cordry (sp?) demonstrates his new "razor" that is a spinning thing with a bunch of blades sticking off the sides. He leans in close towards the end and it cuts to jon stewart saying "he's eating solid foods again"... I've looked all over google, youtube, etc but i can't seem to find it. Matt P.S. A rating++ for anyone with a linky:) [Edited by - CpMan on August 20, 2006 8:29:51 PM]
  9. Quote:Original post by Rixter Just so you know, Lexus is Toyota. Look at the Altezza, same as that one Lexus. Also, Infinity is Nissan, and Acura is Honda. They're just fancy names to make you (the north american market) think you are buying a higher class car. And for my opinion, I like the BMW's myself. Not quite. They're brands bought by Toyota, Nissan, etc. It doesn't mean that they're lower quality. They are the next step up from a Toyota, Nissan, etc, but they don't have the same brand name for marketing purposes. It's the same in MANY industries, for instance, tools. Black and Decker owns Porter-Cable and DeWalt. B&D is the low-end brand, and P-C and DeWalt are the high end brands. Don't give us this "fool the silly americans" shit.
  10. I have the oddest issue. Seems to occur only on one of my machines. When my DX app moves towards 100% cpu usage, explorer.exe constantly uses about 5-10% of the CPU, causing some awful stuttering, as in pauses of more than 100 milliseconds about twice a second. It's amazingly annoying. I know it's not my app because it happens with some of the DX samples too (the ones that eat a lot of CPU). Anyone have any ideas? Matt
  11. Quote:Original post by Mithrandir Yeah those MIDI mixers look good. But I just found out that Managed DirectX doesn't have support for reading the input of MIDI devices. Son of a bitch, why, Microsoft, WHY?! I REFUSE TO GO BACK TO C++, DAMN YOU! P/invoke
  12. Quote:Original post by DigiDude Quote:Original post by sanch3x When I was in 3rd grade our teacher made a little contest. She assigned us in groups and put forward a few things. There was saram wrap, aluminum foil, a zip lock bag, a sock, and some random crap that I can't recall. She asked us to pick one of these things and wrap an ice cube in it. Everyone rushed for random stuff avoiding the sock. I was part of the smart team, we were convinced we'd win with the aluminum foil! Alas, at the end of recess all our ice cubes had melted except for the one wrapped in the sock... it had barely melted at all. So my suggestion: Put on the biggest pair of socks you own!Why wouldn't foil would work better? I would think that it would take the heat away from you because it conducts heat well. That means it will conduct the heat from the surrounding air onto the cube. The sock is a good insulator on the other hand.
  13. Damn, I can never satisfy you guys... What about Mountain Climbing and Horses?
  14. Cats...and Hitler... LINKIFIED Go to "Best Kitlers"
  15. I intered for two summers in a row on the Visual C++ teams, and I start on September 5th full time. Microsoft is a great place to work.