Dragonian2

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About Dragonian2

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  1. Mad Dash - Canyon Run available for FREE!

    [b] Free Bobble-head Papercraft Model[/b] In celebration of "Mad Dash - Canyon Run" we have also created a bobble-head Pazzo papercraft model that you can make. Download the PDF from here: [url="http://www.awshub.com/download.php?id=pM1"]Bobble-head Pazzo Papercraft[/url] Enjoy!
  2. Hi Fellow Game Developers, Over the last few months we've been busy working on our latest iOS Unity game "Mad Dash - Canyon Run". It's now just been released on iTunes. "Mad Dash - Canyon Run" is a side-scrolling runner in a spaghetti western inspired setting. The game features the diminutive Pazzo, a not-so-villainous outlaw who's been duped by the dastardly bandits from the "Nine Spades" gang. The game is not so much about how far you can run, but rather the spectacular mayhem you leave in your wake as Pazzo hurtles towards his inevitable demise. [img]http://www.awshub.com/game/maddash/assets/images/Screenshot_B.jpg[/img] Our take on the runner genre is that the player has a mechanic that makes them indestructible for a short period but rapidly increases their speed. To this we've also added skills that the player manually controls to help increase their survivability. There is also gear that can be equipped which enhances player skills and traits. For those interested about the development process here are a few factoids: - We are three dudes (1 programmer, 1 artist/animator, 1 generalist (code/art/sound.. etc), - Started in Dec 2011 working on the project part-time, so probably 2 months full-time development, - Original music inspired by the legendary spaghetti western scores of Ennio Morricone. The app is FREE, so we would love to hear your responses to the game. Here is the iTunes page: [url="http://itunes.apple.com/us/app/mad-dash-canyon-run/id514868563?ls=1&mt=8"]http://itunes.apple....68563?ls=1&mt=8[/url] Teaser Trailer, focusing on the customisable gear aspect: [media]http://www.youtube.com/watch?v=TevVJvCavOk[/media] The game has a mini-site here: [url="http://www.awshub.com/game/maddash/"]http://www.awshub.com/game/maddash/[/url] [img]http://www.awshub.com/game/maddash/assets/images/Screenshot_A.jpg[/img]
  3. Sky Rush

    [b]iOS5 Update and Game Trailer[/b] [b][media]http://www.youtube.com/watch?v=BbM1O65Y6sg[/media][/b] we have recently released an update to Sky Rush, updates include: - Added iOS5 support for augmented reality control, - The non-AR control (i.e. "touch control") has been totally re-worked (it has actually become our preferred control scheme - not so tiring on the arms), - Added new game mode call "Arcade" designed specifically for bus/train/plane/car travel (or lying in bed). As this mode was designed for the new Critter types and weapons coming in the next big update, we thought it was best classified as a "beta" feature - but it is still great fun to play, - Added "Auto Complete" alternative to some of the more gruelling Challenge Mode games (now everyone can enjoy the awesome power of the Dual Mini-gun, you just have to kill 500 Critters in one of the other game modes), - Revised prompt and objective system to make Challenge objectives clearer and more intuitive, - Revised several of the Challenge Mode games to make the overall unlocking experience more enjoyable, - Changing some of the flow of the weapon unlocking to give the first-time user access to a wider variety of weapons, - Performance enhancements across the board, Hoping you folks like the update!
  4. Sky Rush

    Our latest game "Sky Rush" has been released on the iTunes store. "Sky Rush" is an augmented reality (AR) fps game built using the awesome Unity engine. For those interested it was developed by a team of 3 (and a half) over a period of two months working on a part-time basis. We have created a mini website for the game where you can see screenshots and some of the weapons/tech available in the game: [url="http://www.awshub.com/game/skyrush/"]Game site[/url] [url="http://itunes.apple.com/us/app/sky-rush/id438403978?mt=8"]You can see the iTunes page here:[/url] The game features the Critters characters from an earlier game of ours called "Critter Ball", which in turn was based on a short animation called "Arcade Trap" (which can be watched here: [url="http://www.youtube.com/watch?v=8N9NRn2I8ZU"]http://www.youtube.com/watch?v=8N9NRn2I8ZU[/url]) We look forward to your responses to the game. [img]http://www.awshub.com/game/skyrush/assets/images/screen02.jpg[/img]
  5. Critter Ball Updates

    We have finally updated our first iPhone game Critter Ball with new content. [url="http://itunes.apple.com/us/app/critter-ball/id410229817?mt=8"]iTunes store link[/url] Game Trailer [url="http://www.youtube.com/watch?v=ct367l6bBn0"]http://www.youtube.c...h?v=ct367l6bBn0[/url] Game update trailer http://www.youtube.com/watch?v=izzFGbeHVtc enjoy all!
  6. Our second iPhone game

    We have finally finished and uploaded our game trailer for our new game Roc Pazzo. [URL="http://www.youtube.com/watch?v=Y6nbE41te5Y"]http://www.youtube.com/watch?v=Y6nbE41te5Y[/URL] Enjoy all.
  7. Our second iPhone game

    [center][img]http://www.awshub.com/game/rocpazzo/assets/images/RocPazzo_TitleBanner.jpg[/img] [/center][center][left]We wanted to share some development background on our new iPhone game Roc Pazzo, which should be in the app store soon.[/left][left] [/left][left]This is the studio's second iPhone app, our first game has been going great, and is about to receive a massive update with a new critter type, several more skills, improved level playability and (of course) some bug fixes.You can check out Critter Ball here: [url="http://www.awshub.com/game/critterball"]http://www.awshub.com/game/critterball[/url][/left][left] [/left][left]We have some early game concept artwork to share and would like to hear peoples opinions.[/left][left] [/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Pazzo-Artwork_PoseA.jpg[/img] [/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Pazzo-Artwork_PoseB.jpg[/img] [/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Pazzo-Artwork_PoseC.jpg[/img] [/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Pazzo-Artwork_PoseD.jpg[/img] [/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Pazzo-Artwork_PoseE.jpg[/img] [/left][left] [/left][left]Here are some early concept sketches:[/left][left] [/left][left]Character designs:[/left][left] [/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Pazzo-Designs.jpg[/img] [/left][left] [/left][left]Character face poses:[/left][left] [/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Pazzo-Face-Poses.jpg[/img] [/left][left] [/left][left]Character poses:[/left][left] [/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Pazzo-Poses.jpg[/img] [/left][left]Game props:[/left][left] [/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Props.jpg[/img] [/left][left] [/left][left]Cactus model texture sheet:[/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Cactus-TextureMap.jpg[/img] [/left][left] [/left][left]Here are some artwork comparisons of high poly and low poly cacti models[/left][left] [/left][left]High Poly GI Render of Cactus model:[/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Cactus-Artwork_HP-GI.jpg[/img] [/left][left] [/left][left]Low Poly GI Render of Cactus model:[/left][left] [/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Cactus-Artwork_LP-GI.jpg[/img] [/left][left] [/left][left]Low Poly Render of shaded Cactus model:[/left][left] [/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Cactus-Artwork_LP-Flat.jpg[/img] [/left][left] [/left][left]High Poly Render of shaded Cactus model:[/left][left][img]http://www.awshub.com/game/rocpazzo/assets/images/Cactus-Artwork_HP-Shaded.jpg[/img] [/left][left] [/left][left]The name evolved out of the game setting and the core gameplay concept. The working title for the game was originally "Mad Rock Memory" but it was too generic. Considering the spaghetti western backdrop to the whole world, roc pazzo (crazy rock) seemed a perfect choice. As we worked on the sketches it also seem to fit as the name for the main character, he was originally just called Bandito - once again that was a bit too generic.[/left][left] [/left][left]In the Roc Pazzo game, the characters are toon styled, but the actual game is 3D realised in a slightly hyper-real texture style that we think translates well onto the mobile platform. [/left][left] [/left][left]We are uploading the game teaser video early next week. There will be gameplay footage showing off our game in its final stages. Hope you enjoy it.[/left][left] [/left][/center]
  8. Hi all, We have recently released a free Lite version of our new 3D physics puzzler game "Critter Ball". check it out! Watch Game Teaser Critter Ball Lite page in iTunes Store Enjoy!
  9. Hi all, We recently completed and released our first iPhone game app "Critter Ball" and its now available on the iTunes app store. Watch Game Teaser The game features challenging puzzle solving, rolling dexterity and light-hearted critter shenanigans. Use skills to overcome grueling hazards and collect hard to reach bonus items as you race against the clock to launch the critter towards it's munching destiny. Critter Ball page in iTunes Store Free Lite version on the way We will soon be releasing an updated version and would like to know your ideas and opinions on how we could improve the game to make it better. Critter Ball Mini Site Happy xmas everyone :) [Edited by - Dragonian2 on December 24, 2010 12:57:44 AM]
  10. What to do with my game design?

    Thanks for your fast replies. I am not to worried about the frame rate yet, this demo was just a means to quickly see our idea in action, but I guess I should get it under control sooner rather than later. Currently this demo has no real objective, if the dragons eat all the static paper pieces the game resets. Note on dragon design, If a dragon eats a paper piece, it grows in size, if you hit them in the head they lose a tail, if you hit the tail, they lose the tail, if you hit them in any other segment they split into two new dragons which is a negative. Segments that you shoot off dragons become static paper pieces again and can be eaten by other dragons. In terms of further progression, one idea was to create unmovable walls and obstacles, but will require some form of hit test based path finding for dragon behavior. The character movement and weapon projectile are temp only, the idea is that players have a weak base weapon but can pick up(create) more powerful weapons similar to games like R-Type. Thanks again for your positive feedback, and ill try to get the next version up between other projects. Cheers, Adam
  11. What to do with my game design?

    Hi All, I am currently working on a new game idea, and I have a early demo I would like to show you all. Any comments or ideas are welcome. My Demo - Design Notes - Contains some background information about our initial concept. My Demo - Prototype Demo Also check out our other projects and works: Our Games Our studio films Cheers, Adam. [Edited by - Dragonian2 on September 14, 2009 12:20:25 AM]
  12. Dragon Web Game Project

    Hi All, I am currently working on a new game idea, and I have a early demo I would like to show you all. Any comments or ideas are welcome. My Demo - Design Notes My Demo - Prototype Demo Also check out our other projects and works: Our Games Our studio films Cheers, Adam.
  13. Hi everyone, I have been developing several desktop casual games, spanning from puzzle, to action rpg for the company I work for. to view the games I have been developing, visit: www.awshub.com/game Also here is a link to some of the experimental works we have done. http://www.youtube.com/user/AWFStudio Any feedback or ideas are welcome. I am also currently working on an on-line game, which I will post more information about as development progresses. Thanks, Adam Reed.
  14. My first games

    Hi everyone, I have been developing several desktop casual games, spanning from puzzle, to action rpg for the company I work for. If anyone wants to check them out, jump onto my studios website and download them free of charge, hope you will all like them. You can also find a how to video link on each game page for those unsure how to play the games. to view the games I have been developing, visit: www.awshub.com/game and select the download links for each game to download their installer files, than install the games and let the fun begin. Any feedback or ideas are welcome. I am also currently working on an on-line game, which I will post more information about as development progresses. Thanks, Adam Reed.
  15. Free games to download

    Hi everyone, I have been developing several desktop casual games, spanning from puzzle, to action rpg for the company I work for. If anyone wants to check them out, jump onto my studios website and download them free of charge, hope you will all like them. to view the games I have been developing, visit: www.awshub.com/games and select the download links for each game to download their installer files, than install the games and let the fun begin. Any feedback or ideas are welcome. I am also currently working on an on-line game, which I will post more information about as development progresses. Thanks, Adam Reed. Currently working for Adam Walker Film, a company based in Australia.