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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

epicdean

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  1. thanks for all the input guys I guess it is time for me to start practicing my craft then
  2. ok so your guys advice is to get a good C# book and let the book explain OOP to me better then move on to xna ?
  3. Hello everyone I would like to start programing games in XNA, I have tried learning C# in the past but have lost interest due to lack of time and frustration. But I would like to give it an other go I beleave my issue last time was not understanding OOP before trying to learn C#. So my question is dose anyone have any good sites that can explain OOP in great detail. Also I plan on doing the tutorials on C# station with that do you think I would have a good enough grasp of C# to then start with xna ?
  4. Ok is this a book for beginners even starting with object oriented concepts ?
  5. I took vb in school a while ago then C# but i have not done it in a while and wanted to get back into it. I was wondering what is a good C# beginners book to get ? I would like to start xna programing for fun but want to get a better knowledge of C# first.
  6. I have heard that the Unreal 3 engine will be released with UT 2007. And I was woundering if anyone has had a chance to mess with it and if they have what is the scripting lanuage like ex C#,C++.
  7. I have a quick Question is C# only good for XNA game programming. Because it seems like for everything else people use C++.
  8. Hey I was just woundering what program you guys and gals use to do your coding I use VS 2005.
  9. ok thank you for all your help
  10. I have a little exp with C# but I would like to learn C++ for game devlopment. I was looking in the reviews section and I saw that Beginning C++ Game Programming had a good review. But the only thing that was missing was a sequel well now it looks like there is Beginning C ++ Through Game Programming, Second Ed. So what I am wondering is witch one to get any suggestions ?