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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About snowman321

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  1. Good news! We are now in the position to port more games to Windows Phone and/or Windows 8. If you have a game (no matter how big or small or what language) that you would like to see on these platforms please contact us! This service comes at no cost to you and you will offer you 50% of all revenue made on these platforms. If interested, please shoot us a mail at [email="zynposoft@gmail.com"]zynposoft@gmail.com[/email] for further terms and details. In the meantime, please check out some of our existing titles here: [url="http://www.zynpo.com"]http://www.zynpo.com[/url] Thank you, --Mike
  2. Wordhaste is a new, addictive word game that is played live against other players on the Internet. Players use letter tiles to form words horizontally and vertically across the board (much like in Scrabble). Whoever scores the most points in a given round (which lasts 2.5 minutes) wins the game. Each round, the letters generated will be different. However, each player works off the exact same set of tiles as the other players during a given round. After the round is completed, you can review the words you found and see the leaderboard to find out how your score compared to others. Wordhaste is free and can be [url="http://www.windowsphone.com/en-US/apps/35cca5d3-5ecc-4d61-a60a-40ea000a4697"]downloaded here[/url] for Windows Phone 7. You can also play it online through your web browser via this direct link: [url="http://www.zynpo.com/wordhaste.html"]http://www.zynpo.com/wordhaste.html[/url] [img]http://farm9.staticflickr.com/8296/7846899568_173ecdce53.jpg[/img] [img]http://farm9.staticflickr.com/8298/7846899354_53c75b04a6.jpg[/img] [img]http://farm8.staticflickr.com/7265/7846899460_4074cf2a18.jpg[/img]
  3. What is your contact/email? I am interested! Thanks, --Mike [size=2][url="http://www.zynpo.com"]http://www.zynpo.com[/url][/size]
  4. Is is possible for the map you make to be exported so it can be loaded using my own game engine/framework? I like your map editor! --Mike [size=3][url="http://www.zynpo.com"]http://www.zynpo.com[/url] [/size]
  5. My company Zynpo.com is now taking submissions for application ports to the [url="http://www.windowsphone.com/en-US/marketplace"]Windows Phone marketplace[/url]. The cost to you is[u] zero [/u]and our terms our simple (share of ad-based revenue). We have a team of advanced Silverlight developers who are available to start porting your game today. We prefer games written using .NET (C#/VB) but will consider C/C++ games as well. If you are interested, for more details, please send a mail to: [email="zynposoft@gmail.com"]zynposoft@gmail.com[/email] Include: 1. Screenshot(s) of your game. 2. Links to game page if available. 3. Full description including framework and language used to make the game. View our existing Windows Phone apps: [url="http://www.zynpo.com"]http://www.zynpo.com[/url] Thank you, --Mike
  6. Wow, this is an awesome tutorial. Thanks a million.
  7. Hi, I am looking for people's opinions on what tool/editor is best suited for created high quality 2D RPG style maps. Something that can seam together transparent images, create smooth transitions between tiles like grass, dirt, sand, create roads. The idea would be to "paint" the terrain and save it out as one big image that my game would load and populate with objects that move around. Thanks in advanced.
  8. I have started a new game development company that you can find at [url="http://www.zynpo.com"]http://www.zynpo.com[/url]. We build Windows 7 mobile and web games and apps. If you do not have a Windows Phone you can check out some of our games online like [url="http://www.wordhaste.com"]http://www.wordhaste.com[/url]. You can also get a preview of games under development such as Tsunami Realms: [url="http://www.tsunamirealms.com"]http://www.tsunamirealms.com[/url]. We would love your feedback! We need 2D game artists as well so please contact me if you can help out. [email="zynposoft@gmail.com"]zynposoft@gmail.com[/email]