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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

MarkS

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  1. Once the idea turns into something tangible, it can be.
  2. That's WAY to little time! That needs to be increased to an hour or so.
  3. I'm sure there will be problems, but well done and great job! Finally a mobile version of the site that actually works!
  4. This. About 10-15 years ago, there was a sudden uptick in kidnappings in the U.S. It was frightening. Every day there was a news report of some child, always white*, having been abducted. People were terrified. After about six months of this, one single report focused on an African American mother who was quoted as saying, (paraphrasing)"My child was abducted and not a single news outlet covered it." Shortly after, a smart reporter bothered to look at the compiled FBI child abduction statistics for that time period and found - wait for it - no increase in abductions over the prior years! The only thing that increased were the media reports on abductions. Parents were tailing their children's school buses during this time; people were panicked. The media has broad power in this day and age. Irresponsible reporting can cause mass panic, even and especially when the reports are pure hype. * This was rather bizarre, but all the media reports were about the abductions of white children. This was never explained, nor was the sudden increase in reporting.
  5. Don't ignore those of us who cannot pay for various reasons, but will gladly suffer through the irritation of ads to support the site.
  6. Thanks for the replies. I would as well and have been doing quite a bit of research, which led me to ask this question. One main issue that I have is that the tutorials for the layout editor in Android Studio all seem to be a year or more old, but the editor has changed significantly in that time so that they are no longer 100% accurate. Coupled with the Android development documentation switching between the layout editor and XML editor for UI tasks and my head is spinning. I don't know where to start. This is one of the most frustrating system to develop for that I have experienced to date.
  7. I'm really not very happy with many of the responses I've seen there. It seems to be overly moderated with zero tolerance for new questions and vague rules. Most replies seem rude and dismissive, with the vast majority telling the OP to use Google. I've avoided joining this far and see very little reason to change now. I'm hoping for something along the lines and design of this board. [edit] I don't want to come across as dismissive, nor do I want to seem like I'm coming here to trash another site, but I want it clear why I'm not taking that advice. Stackoverflow comes up as the #1 search result for nearly any technical search I've done on Google. In addition to what I've already posted, too many times I've see a moderator close a thread with, "This topic is a duplicate of (link). Closed." When I follow the link, I inevitably find a thread several years old, not 100% on topic and usually unanswered. How does that benefit anyone? You've shut down any attempt from that point out for the OP to get his/her question answered on that site. I get a very unfriendly vibe there.
  8. Does anyone know of one? I have a project in the works, but am having serious issues with the tutorials found via Google as well as Android Studio's layout editor. I don't want to SPAM this board with non-game dev beginner questions if at all possible.
  9. I may need to dial it back. I'm WAY out of my league. Still, it has given me some direction, so thank you!
  10. I have some friends that are blind. They are really big into gaming and obviously struggle. I was telling them about an old Mac game that I have been wanting to remake, Scarab of Ra, and they love the sound of the game. The thing holding me back are the graphics. After talking to them, it hit me. The game doesn't need graphics! It would be trivial to turn it into a text adventure game. The issue is that the game and levels are dynamically created, so none of the text adventure makers will work here. All text adventure game creators are designed to present a written story and none allow for dynamic stories. My idea is to have the game run as normal on the back end, but have a text based interface integrated with Window's accessibility API and 3rd party screen readers so that it can be played by people with visual impairments. The issue here is with the command parser. This is non-trivial, especially if you need more than a simple "Move north" command structure. I am having a really hard time finding much about this online as most results take me to computer language parsers. I would like to use a library, if one exists, rather than reinventing the wheel, but I am not even sure of the search terms to use. Any help would be appreciated!
  11. Feet. I don't know exactly why, but I get this feeling between disgust and revulsion. I see people touching feet, massaging feet, families playing barefoot with feet all over each other and the anxiety that wells up inside me is palpable.
  12. This question has been answered already. ALL files are "binary", however, some bytes have special meaning to certain applications. A text editor, by design, converts all bytes to their ASCII equivalent. If you write an ASCII string to a file, no matter if that file is text or binary, and open it in a text editor, your string will be displayed as text. There is no way around this. If you write a string, the string will be displayable in a text editor, so long as you are not obfuscating it in some fashion. From the perspective of the file I/O API (standard library, in your case), the only difference between a text file and binary file is how it writes and reads non-string data, i.e., integers, floats, etc.
  13. A parser of some sort will be necessary for text input. It could be very simple or very complicated, depending on his needs. He wasn't all that clear on how he is planning user input, but I've seen text adventure games with 1-2 word command strings ("turn left") to the more complicated and grammatically correct command sentence I posted above. My intent was to get him to think about the level of complexity he requires and to consider his options. Parsers can be very non-trivial.
  14. My personal opinion is to use TADS or another text adventure creator. This is not a simple problem, depending on the complexity of the grammar you want to allow for in your language parser. This can be far more complex than parsing the individual words and acting on them. If you are looking for simple, one word commands, then definitely write your own. If you want something more complex, like "Place the key under the rug," then expect to spend quite a bit of time writing a grammatical parser.
  15. A few years back, the reputation system was changed and most reps got set back to 100. Instead of worrying about how we'll look at you now, start helping and it will increase. The only time you should worry is if it drops below 100. If it drops into negative numbers, well, good luck.