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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

binchawpz

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About binchawpz

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  1. The best looking Wii game I have seen is Muramasa: The Demon Blade. It contains some of the most beautiful 2D art I have ever seen. I know this isn't exactly what you're looking for, but it is ridiculously amazing.
  2. Quote:Original post by bzroom If you've ever ridden a motorcycle you'd be familiar with this. You wave to the poeple with similar interests. Sometimes you dont wave to people with twins when you've got a ricer. I wave to all bikers, I even wave to bikers when i'm in my car. If I see a porsche, or a completely decked out audi, I wave. Wether i'm on my bike or in a car.. or in a rust bucket. Yeah, as bzroom said the motorcycle wave is a part of "motorcycle culture". Most people who are riding motorcycles and aren't snobbish will wave at one another when they pass.
  3. Settlers of Catan is excellent. It is fairly short and there is strategy involved, however a little too much is left to chance in my opinion. Regardless, it is fun. Power Grid is a fantastic game. It is much longer than Catan (upwards of 2 hours usually) but there is less luck involved. Lots of budgeting too if you're okay with that. Arkham Horror is an interesting cooperation boardgame based on the Cthulhu mythos. It is fairly long and there is more luck than strategy but it can be fun to actually win. Zombies can be fun, however I've never been able to find the perfect balance of tweaked rules. As far as card games, I've played Flux, Munchkin and Magic. They all have their advantages, however Magic is simply too expensive these days. I usually just prefer to get a large group of people together and play something like Apples to Apples, which is an absolutely amazingly fun game with a group of halfway intelligent individuals.
  4. I'm using unfuddle. It has treated me well so far. I recommend checking it out.
  5. I was going to say wait and get a Palm Pre but seeing as how you want a new phone now and you don't want Sprint that probably wouldn't work out so well.
  6. Quote:Original post by LessBread Quote:Original post by binchawpz At the same time absolute zero is −273.15 °C and water's triple point is exactly 0.01 °C by definition. I know that for sure. What does that mean to me? Not much. That's in the abstract - "by definition". In actuality absolute zero is beyond reach and the temperature of observed triple point varies with conditions. We can get close to these values, very close, but we can always think up thinner slices. Ah so while 273.15 °C is the triple point there is likely, if sliced up enough, a range of temperatures under which water can be all 3 phases so long as the pressure remains constant. If this is your argument then there is no such thing as absolute truth, only absolute perceived truth. Absolute perceived truth would have no meaning other than the beholder's own personal value in it. I suppose there is a difference between a fact and truth.
  7. It might be a good idea to include a "start date" for the ads as well. Also there is the possibility that the client may want to have multiple sets of images or, say, 2 different skyscraper sized images for a bit of variety. Could be nice to allow them to add them all at once instead of making several transactions (especially since, and I am assuming here, multiple transactions means more money and higher viewing chance). Other than that this page looks great. Oh, and something that would be nifty for the person submitting is a preview of what, say, the front page would look like with the ads on it. It probably isn't worth the effort to create said preview but it would help with creating ads that fit with the site. One last though is allowing ads to be section specific. Say allowing ads to be displayed on only the forum or only the front page. Not sure how important that would be to clients but it is something to ponder. That way there are different price brackets for the ads (whole site, front page, forums, etc). I suppose I am slightly off topic here, but since the new site design is in development it would be easier to implement any of this stuff now than after it is live.
  8. I prefer this one because it conveys a lot more information. I can find what I need quicker. The front page of a website like this should display a summary of recent activity and the second mock-up does a much better job of displaying the actual information. Plus the first assumes that each feature will have a decent high resolution picture that is unique to the article and represents the content. I would much prefer a brief summary of the contents to a picture that is essentially meaningless with regard to the purpose of the article. With the recent shift towards wide screen monitors it might be better to try to compress the information vertically rather than horizontally as has been done in the past. This ties into my biggest criticism of the first page is that while it looks good only about half the information is viewable on my monitor without scrolling. While that isn't a big deal, it would be particularly nifty if you could fit all the 'overview' features onto an average sized screen. This monitor is 1600x1200 which is probably a higher resolution than most people. Also on that note the fonts seem huge in your mock-up. Also the information in news/forum posts isn't very well separated. Especially the forum posts. What might work well there is to have each item in a slightly lighter/darker colored box with rounded corners and no border, that way it isn't a definite separate section but an emphasis on the contained information being its own piece of that section. Overall I really dig where you're going with this. I liked the solid borders on the first, especially the tab accents for the log in/sign up section.
  9. Yes, Code Complete really is an amazing book. There is an interesting sequence of articles on Object Mentor about test driven development. Check out Robert C. Martin's articles if you're interested in that, or just click on the "Craftsman" topic. He also had an interesting article about a coffee maker that is about OO design. There are a ton of good articles on the Object Mentor site so it would probably be a good idea to poke around there.
  10. Quote:Original post by LessBread Science has figured out the speed of light, but not absolutely, not to the exact minute detail. Water freezes at 0'C and boils at 100'C, but not exactly. At the same time absolute zero is −273.15 °C and water's triple point is exactly 0.01 °C by definition. I know that for sure. What does that mean to me? Not much.
  11. There has been at least one shooter that goes entirely right to left. Sky Kid. I've played it quite a bit and it isn't confusing or anything. Just different.
  12. Worked fine. Windows XP SP3, SigmaTel HD Audio (Dell Latitude D630C), Firefox Portable (3.0.3) 4 MIDI Devices: Microsoft MIDI Mapper Microsoft GS Wavetable SW Synth Real Time Sequencer Java Sound Synthesizer Using 'Real Time Sequencer' as the Sequencer. Variable 'sequencer' is NOT an instance of Synthesizer Using 'Java Sound Synthesizer' as the Synthesizer. Method 'getDefaultSoundbank()' returned 'null'.
  13. Refactoring: Improving the Design of Existing Code is a good book if you're not familiar with how refactoring works. If you're going to work with C++ you should probably pick up a couple good reference books like The C++ Programming Language and The C++ Standard Library: A Tutorial and Reference. If you want to learn some pretty nifty/advanced C++ stuff then check out Modern C++ Design: Generic Programming and Design Patterns Applied. Effective C++, More Effective C++, and Effective STL are excellent reads however I don't know if I can justify paying full price for them. Those might be better checked out from the library. It also might be a good idea for you to get something like Design Patterns: Elements of Reusable Object-Oriented Software.
  14. Quote:Original post by d000hg I used to have the Natural 6000 mouse: Very cool and comfortable but asymmetrical, which is no good as I tend to switch which hand I use on the mouse every few months. Did this one put a lot less strain on your wrist than most flatter mice do? i.e. the ones that don't rotate your hand more naturally?
  15. I have been using an MX Revolution for about a year now. I love the primary mouse wheel on it. It has the ability to stop ratcheting and free-spin once it approaches a specific speed. I pretty much never use scroll bars anymore. I also set up the thumb wheel for volume control/muting. I have only two issues with it: the mouse wheel is kinda hard to press compared to most mice and the wireless range it uses is subject to interference. I fixed the interference issue by just buying a USB extension cable and setting the USB dongle next to my mouse pad. This ensures a strong signal but prevents the annoying tension that I've always been annoyed with while using wired mice. So yeah that mouse has been great for me. The slight tilt of the hand to the right is better on my wrist too. I have a standard $10 Logitech optical at work and after a long day my wrist tends to hurt. I'm thinking about picking up something like the Laser Mouse 6000 or the Explorer Mouse for my work computer. Anyone used either of those?