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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Punk Designer

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  1. Hip? Hip-Hop? Hip-Hop-Anonymous? DAMN YOU! You gave him all the easy ones!
  2. Hello all, If you could take two minutes out of your time to fill out the questionnaire below I would be most humbled. It is important to me that I get the best possible responses, thus I have posted my questionnaire here because of your fantastic community. Thank you in advance.  Questionnaire! Regards, Ian Thompson
  3. As police officers from 12 different forces rush into London isolated incidents pop up in Bristol, Liverpool and Birmingham. All the worlds news are now on us. Random acts of violence against people are increasing and hospitals are experiencing an influx of injured.
  4. Hm, what do I think? This is the 3rd night, and by no means the last unless the government let the police or indeed the army off their leads but don't think we can wait for this Cobra emergency meeting. The last riot of such nature was in 1985, it ended with the death and mutilation of a police officer, his head was paraded around on a pole. A fatality will happen, if it hasn't already. (note: LBC have the best updates.)
  5. At the start of the topic I stated that I wanted to offer things like art and music as prizes, hoping to get some free or donated prizes to offer players. This seems like it is going to be a problem, as I think that even though these prizes are pretty much worthless they still have a worth and thus like Hodgman was saying falls into a distinct legal area. I have had a plan B though, it is not as fun but will allow for a different type of community experience. The prizes in plan B are only usable within the game and the accompanying forum, they include things like titles, profile pictures, access to sub-forums, and access to grander betting options. They would be non-tradable also, though that wouldn't stop people selling their accounts. It really limits what I was trying to do by offering indie/donated virtual goods but I am not here to discuss the design. [b]Plan A[/b] is to offer indie/donated things like stories, art, music and even small games in the hope that people would use in-game credits to gain access to them and that people would donate in order to get their name out there. This is, I am well aware, very difficult and probably won't work the way I envision. [b]Plan B [/b]is to offer social and profile customizing content like I have listed above, and also access to more in game features like extra events, extra betting options, and obviously a high score board. The idea would be to set up a community of people through forums and moderators who use the game and the social/customize prizes for social interaction. Linking this with social networking site, emails, etc. Those are the two plans, I am not set in stone but I do want to do something with the system and offer something back to players as this will encourage them to return and enjoy. Though of course I don't want to be sued or reprimanded for breaking any laws.
  6. This is a very interesting conversation. Thank you for engaging in it so, passionately. If it helps, I am based in the United Kingdom. I am assuming that there are lawyers that deal with specific multi-media law, I should probably prepare a more detailed document, both technical and design before attempting what is probably paid legal advice. I am to make the engine based on a set number of variables that will in hand with a random element that will give an out-come, I would hope the fact that the system is not biased and there is no human interaction with the system post-completion would make it easier for this idea to be legal. Thank you for the examples, interesting and the names of governing bodies.
  7. Robin Young + Physics Based Puzzles = Funny Shit
  8. Damn steam sale.... First the Xmas sale, now a summer sale.... 88 games and counting.
  9. Hello, I was wondering if anyone knew, or could point me to the law(s) on gambling that doesn't involve money. I am making a game where players can place bets using in-game money on live (computer controlled) events. Players can use said in-game money to buy prizes, these prizes are not material things but virtual prizes like profile pictures, art, music etc. I am assuming that because there is no real world money involved that it should be fine, though I know the rules on gambling and prizes for that matter are very strict. I am also a little weary of which prizes I can offer, the game would be casual and any prizes wouldn't have much or any real world value. Any help would be appreciated, Thank you.
  10. Slow progress but progress none the less.
  11. God I love having the Sugar Gliders out.... Funny farkers.
  12. hmm to frape or not to frape..... mehhh too tired...