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About broady

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  1. To complete the thread. The phone onterview went good. After 1 month i was in their place (they payed out the flight and the hotel). This time was an informal thing just to meet by person and have a tour in the office. Later they asked me, when i was back to home, to do a test job. I did it amd sent the results. 2 days ago i recieved an offer :-) now i am thinking about it but i feel like i am going to accept. Bye!
  2. Well i did it. It was for a junior tool programmer position.
  3. Heeeeeeelp.

    I'd stick with option 5 Seriuosly it's a wired problem. Did you update the drivers (even if this is more a performance solving issue)? I have an ATI, win7 detects it correctly but the drivers it installs are bad. When i donwloaded the official ATI drivers all worked right. If your laptop is not too recent you might have problems to find updated drivers. My old 7700GO had just 1 release of drivers and they were slow. You could even drop a mail to [url="http://lionhead.com"]lionhead[/url] support.
  4. After destructor is called,

    [quote name='nano511' timestamp='1313109749' post='4848028'] hmm.. maybe? Is there a way to check that? like.. if( not deleted){ delete } [/quote] From what i khnow there is no way to do it. You cannot check if you have alreasy called delete on a pointer. Generally the idea is: if someone allocates memory, that someone has to free it.
  5. [quote name='Orymus' timestamp='1313093667' post='4847882'] So what did you exactly apply to? What was their actual reply when they wanted to schedule the interview? [/quote] Well i have been told the ppl i am going to speak. Looked for em' on the web... it's a programming position.
  6. [quote name='Telastyn' timestamp='1312998027' post='4847251'] This assumes you're talking about a phone screen (used to thin out the number of candidates who are scheduled interviews) not an actual interview by phone (which tends to be rare unless you're a remote worker or moving and as such aren't local to the interviewers). [/quote] Just to clarify, ehe interview will be a phone interview as i am not local to 'em.
  7. Thanks to both of you for your reply. I can be asked abou everything ok. Sometime you say an applicant can be asked for more technical stuff on topics about the position the applied for. This of course sounds logical. The problem is i don't khnow what position i applied for [img]http://public.gamedev.net/public/style_emoticons/default/blink.gif[/img] Can sound wired but that's the fact. As programmer and gamer i feel i can enjoy both programming and testing roles if the enviroment and working team are good.
  8. what are they going to ask? Technical stuff too? This is my first interview. I applyed for programming/testing (an informal mail) so have no idea even about topics we are going to speak. Thanks
  9. Pong AI

    [quote name='nano511' timestamp='1312855881' post='4846490'] I included algorithm and im using namespace std but it says "no instance of overloaded function "min: matches the argument list" and the same for max. [/quote] can u paste the line where you call the min function?
  10. Hi, Your issues come from the fact you have partial classes. Keep in mind [color=#660066][font=CourierNew, monospace][size=2]FormClasses [/size][/font][/color]class is partial and you are extending a partial class ([color=#1C2837][font=CourierNew, monospace][size=2][color=#660066]FormMain[/color][/size][/font][/color]). [url="http://connect.microsoft.com/VisualStudio/feedback/details/342937/c-partial-class-and-inheritance-of-base-class"]Read[/url]
  11. The Best Books

    Hi RR, while[color=#1C2837][size=2] game design (and so related books) might be generic, programming and game programming books are generally strictly related to the programming lenguage. In the former case you have to choose a lenguage/environment/ambient. [/size][/color] [color=#1C2837][size=2] [/size][/color] [color=#1C2837][size=2]p.s.[/size][/color] [size="2"][color="#1c2837"]For Beginners forum is full of topics like your asking for the same questions, just read/search [/color][/size]
  12. Making menu screen for games and levels

    [url="http://www.xnadevelopment.com/tutorials/thestateofthings/thestateofthings.shtml"]Link[/url] If you read this you will be ok.
  13. C# Xna Make an object follow player

    [quote name='Key' timestamp='1312519877' post='4844866'] I currently have a static sprite that I can move using the keyboard. I want to bind another sprite to. So far the code I have for it is: [code]testObjectSprite.Draw(spriteBatch, new Vector2(mainSprite.Position.X - 8, mainSprite.Position.Y - 20));[/code] I tried placing that code within this one: [code] if (ms.LeftButton == ButtonState.Pressed) { }[/code] And the program crashes, when I click the left mouse button.. Also, how could I get my testObjectSprite to rotate between two angles? I researched and look at some other codes where they find the origin, point where it rotates, but I get lost when it actual calculate how it rotates. [/quote] Arth is right. But one thing appears to me: where do you place this code? [code] if (ms.LeftButton == ButtonState.Pressed) { } [/code] You have to put this code in your update method. Supposing this is what you did, you even say that you have inserted the draw() method inside the if statement. This means you have the draw method in the update(): this is not good as in the update you just have to do updates, not drawnings.
  14. XNA draw order and z-buffer

    [quote name='EJH' timestamp='1312482935' post='4844620'] I think the reason he said to sort them is because the draw order of overlapping alpha blended affects their appearance, especially if using additive blending. If A1, A2, and A3 all overlapping alpha-blended objects and are different colors, drawing them in a different order will slightly change the frame. [/quote] Thanks for the replies. I accept this one: makes sense
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