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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. To complete the thread. The phone onterview went good. After 1 month i was in their place (they payed out the flight and the hotel). This time was an informal thing just to meet by person and have a tour in the office. Later they asked me, when i was back to home, to do a test job. I did it amd sent the results. 2 days ago i recieved an offer :-) now i am thinking about it but i feel like i am going to accept. Bye!
  2. Well i did it. It was for a junior tool programmer position.
  3. I'd stick with option 5 Seriuosly it's a wired problem. Did you update the drivers (even if this is more a performance solving issue)? I have an ATI, win7 detects it correctly but the drivers it installs are bad. When i donwloaded the official ATI drivers all worked right. If your laptop is not too recent you might have problems to find updated drivers. My old 7700GO had just 1 release of drivers and they were slow. You could even drop a mail to [url="http://lionhead.com"]lionhead[/url] support.
  4. [quote name='nano511' timestamp='1313109749' post='4848028'] hmm.. maybe? Is there a way to check that? like.. if( not deleted){ delete } [/quote] From what i khnow there is no way to do it. You cannot check if you have alreasy called delete on a pointer. Generally the idea is: if someone allocates memory, that someone has to free it.
  5. [quote name='Orymus' timestamp='1313093667' post='4847882'] So what did you exactly apply to? What was their actual reply when they wanted to schedule the interview? [/quote] Well i have been told the ppl i am going to speak. Looked for em' on the web... it's a programming position.
  6. [quote name='Telastyn' timestamp='1312998027' post='4847251'] This assumes you're talking about a phone screen (used to thin out the number of candidates who are scheduled interviews) not an actual interview by phone (which tends to be rare unless you're a remote worker or moving and as such aren't local to the interviewers). [/quote] Just to clarify, ehe interview will be a phone interview as i am not local to 'em.
  7. Thanks to both of you for your reply. I can be asked abou everything ok. Sometime you say an applicant can be asked for more technical stuff on topics about the position the applied for. This of course sounds logical. The problem is i don't khnow what position i applied for [img]http://public.gamedev.net/public/style_emoticons/default/blink.gif[/img] Can sound wired but that's the fact. As programmer and gamer i feel i can enjoy both programming and testing roles if the enviroment and working team are good.
  8. what are they going to ask? Technical stuff too? This is my first interview. I applyed for programming/testing (an informal mail) so have no idea even about topics we are going to speak. Thanks
  9. [quote name='nano511' timestamp='1312855881' post='4846490'] I included algorithm and im using namespace std but it says "no instance of overloaded function "min: matches the argument list" and the same for max. [/quote] can u paste the line where you call the min function?
  10. Hi, Your issues come from the fact you have partial classes. Keep in mind [color=#660066][font=CourierNew, monospace][size=2]FormClasses [/size][/font][/color]class is partial and you are extending a partial class ([color=#1C2837][font=CourierNew, monospace][size=2][color=#660066]FormMain[/color][/size][/font][/color]). [url="http://connect.microsoft.com/VisualStudio/feedback/details/342937/c-partial-class-and-inheritance-of-base-class"]Read[/url]
  11. Hi RR, while[color=#1C2837][size=2] game design (and so related books) might be generic, programming and game programming books are generally strictly related to the programming lenguage. In the former case you have to choose a lenguage/environment/ambient. [/size][/color] [color=#1C2837][size=2] [/size][/color] [color=#1C2837][size=2]p.s.[/size][/color] [size="2"][color="#1c2837"]For Beginners forum is full of topics like your asking for the same questions, just read/search [/color][/size]
  12. [url="http://www.xnadevelopment.com/tutorials/thestateofthings/thestateofthings.shtml"]Link[/url] If you read this you will be ok.
  13. [quote name='Key' timestamp='1312519877' post='4844866'] I currently have a static sprite that I can move using the keyboard. I want to bind another sprite to. So far the code I have for it is: [code]testObjectSprite.Draw(spriteBatch, new Vector2(mainSprite.Position.X - 8, mainSprite.Position.Y - 20));[/code] I tried placing that code within this one: [code] if (ms.LeftButton == ButtonState.Pressed) { }[/code] And the program crashes, when I click the left mouse button.. Also, how could I get my testObjectSprite to rotate between two angles? I researched and look at some other codes where they find the origin, point where it rotates, but I get lost when it actual calculate how it rotates. [/quote] Arth is right. But one thing appears to me: where do you place this code? [code] if (ms.LeftButton == ButtonState.Pressed) { } [/code] You have to put this code in your update method. Supposing this is what you did, you even say that you have inserted the draw() method inside the if statement. This means you have the draw method in the update(): this is not good as in the update you just have to do updates, not drawnings.
  14. [quote name='EJH' timestamp='1312482935' post='4844620'] I think the reason he said to sort them is because the draw order of overlapping alpha blended affects their appearance, especially if using additive blending. If A1, A2, and A3 all overlapping alpha-blended objects and are different colors, drawing them in a different order will slightly change the frame. [/quote] Thanks for the replies. I accept this one: makes sense