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About wocky

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  1. [img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_title_small.jpg[/img] Hi game dev folks, I wanted to announce my completed sci-fi game, Salvation Prophecy. It was made using mostly open source or free middleware. (It uses Ogre3d, the same graphics engine as Torchlight.) It's a single player game for PC, and hopefully linux soon. Salvation Prophecy is a broad-scope space epic which allows you fly ships, land on planets, gain ranks through combat and exploration missions, and eventually rise up to command the strategy of your faction. [img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_11_space_battle_2_small.jpg[/img] [i]screenshot: space battle[/i] In space, you have full 3D movement. Space missions are usually combat between two large fleets, as an invading fleet attempts to destoy an enemy space station. This part of the game was influenced by popular space sims like Freelancer. [img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_3_planet_battle_small.jpg[/img] [i]screenshot: planet battle[/i] Planet missions are also centered around large battles. You are carried by drop ship to the enemy planet to assault an enemy colony. This plays like a high-action 3rd person shooter, with different weapons, stims, and skills to choose from during combat. [img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_command.jpg[/img] [i]screenshot: faction command interface[/i] As you complete missions, you advance rank. If you reach faction commander, you take over the strategic aspect of your faction. You manage your resources to build new colonies, space stations, and military units. Resources are gained by building and controling colonies on planets. As commander, you also plan the attacks launched by your faction. The action of the game is all real-time. Battles and other events will occur throughout the galaxy. [img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_6_alaydro_small.jpg[/img] [i]Screenshot: alien planet[/i] The title of the game, "Salvation Prophecy", refers to an apocalyptic prophecy foretelling the destruction of all earth's children. Through a number of missions to explore distant alien planets, the mysteries of the prophecy are slowly revealed. You learn secrets and gain powers by talking to the remnants of long dead races. Through this, you learn that mankind's galactic wars are the least of our problems, and something far more dangerous is yet to come. [img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_characters.jpg[/img] [i]Factions: Drone Unity, Free Nations, Salvation, Wyr[/i] You can watch video and see more screenshots on my [url="http://steamcommunity.com/sharedfiles/filedetails/?id=92962546"]Steam Greenlight page[/url] If this is your sort of game, or you just want to support a fellow indie dev, [b][i][size=4]please click this link and vote for Salvation Prophecy on Greenlight[/size][/i][/b]. I am relying completely on word of mouth, and indie game sites to market the game. I really appreciate the help! The game is also available on [url="http://www.desura.com/games/salvation-prophecy"]Desura[/url] and [url="http://www.gamersgate.com/DD-SALVATION/salvation-prophecy"]Gamersgate[/url] Salvation Prophecy webpage: [url="http://www.salvationprophecy.com"]www.salvationprophecy.com[/url] Thanks for reading, -Sean.
  2. I would like to announce my PC video game project: The Salvation Prophecy Website link: The Salvation Prophecy The Salvation Prophecy takes place in a futuristic universe, as the expansionist descendants of earth battle for conquest over newly discovered galaxies. It is a cross-genre game, blending aspects of a space sim, action, strategy, and RPG. The game takes you from epic space battles, to space stations, to exotic alien planets, to strategic command of your faction's military. Here are some screenshots. I keep up a blog on the website if you'd like to watch how the game is progressing. - Jabberwocky
  3. Situation - How To Solve?

    Right, so once money + IP is involved, get a lawyer, if you haven't already. Makes perfect sense. Thanks for the reply.
  4. Situation - How To Solve?

    Quote:Original post by Tom Sloper If you can't afford a lawyer, you can't afford to enter into this kind of collaboration. It is obviously ideal to have all legalities taken care of up front. But I don't think this is realistic for many small indie projects, which may have started out as simply a hobby, often by people who have no knowledge of legal issues, nor any budget to hire a lawyer. So really, I'm not sure what this advice is actually trying to say. Is it, "don't ever collaborate in a game project unless you first hire a lawyer?" Or is it, "you've done something wrong if your little indie pet project has unexpectedly grown into something you may wish to sell?" Tom, I'm a big fan of your website, and all the invaluable advice you've given. I just don't get this bit. Maybe I'm just missing your meaning. Is this advice only meant to apply to commercial endeavors (which could arise far after the initial teamwork began)? ------------- I'll try to give an analogy from a programmer's perspective. If someone said to me, "I've made a game, and I didn't plan on having it multiplayer, but now I want/need to add multiplayer code." My response wouldn't be "If you don't build the game from the ground up with multiplayer support, you never should have started." Instead it would be, "It would have been easier if you had anticipated this, but here's my recommendation for what to do next..."
  5. Web game - Candy mountain massacre

    Fun game! I liked the "Alice in Wonderland" meets "The Bugs Bunny Roadrunner Show" cartoon graphics. I also liked the bad guys' funny little sayings, too. I don't play casual games much, but It's pretty amazing to me that you can download a whole 3D game in the blink of an eye, and run it right inside your browser.
  6. There's a full game engine being built around ogre called NeoAxis engine. I haven't used it myself, but I've followed it in the ogre showcase forum. You might want to check it out: http://www.neoaxisgroup.com I believe the game code uses c#, so that may be good or bad, depending on your coding style.