Lance

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About Lance

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  1. Dual Core Game Programming

    Well get used to these issues. Intel has 8 core CPUs on the road map for 2007. Quad cores end of this year. http://www.tomshardware.com/2005/12/04/top_secret_intel_processor_plans_uncovered/
  2. Best MMORPG Engine

    Lets put it this way. I am an expert in C++. I have good working knowledge of relational databases, sql, and security issues. I am becoming quite fluent in .NET and ASP.NET. I understand scene graphs, OOP, etc, like they are the back of my hand. In essence, I have four years CS at a top five school, a Masters in CS, seven years pure C++ and MFC development, I have taught C++ as a grad student, plus I run a team of programmers at my current job doing .NET. I would not even BOTHER with an mmorpg, especially all by myself. The issues are non-trivial for even an experienced programmer. These issues range from database efficiency, transaction and schema design, and security to handling basic network issues like accounting for latency with dead reckoning. How are business rules processed? On the server? On the client? If on the client, how do you prevent hacking? If on the server, how can you justify ignoring a potentially large distributed computer by doing things on the server? Then you have the little thing of writing a 3D client, complete with scene manager, AI, database access, etc. connected to a backend server application using UDP/TCP. Do you even know how sockets work? Will you be using unit tests and an N-Tiered architecture? Do you even know what that is? What about language? C++ is not a trivial language. Its syntax is esoteric and the grammar is terribly complex compared to C. Saying that, if used correctly C++ can be very elegant, but getting over that hump is not easy for beginners. I have interviewed at least fifty C++ programmers in the past five years and I can honestly say only 10% at most could answer simple questions about C++ templates! However, .NET is 100x better as a language. Without paying attention to properly using IDisposable and understanding how GC really works you will just end up having a slow application and whining about how .NET sucks. It doesn't. But I digress. Did you understand everything I just said? Do you scoff at some of my assertions because you disagree with them from a technical perspective? If what I say is not explicitly understandable at a technical level this is a very good indication that you have a long way to go before a MMORPG is possible. With all that said, good luck! I started off with huge dreams a decade ago and started by doing a simple warcraft tile based demo where you could select animated guys and move them around the map. It was good enough to land me a job in video games. Then I realized I could make more money in the real world, and I just program games for fun at night. It is a great hobby!