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Cromulent

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About Cromulent

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  1. Cromulent

    A few newbie questions about various topics

    Thanks for the reply. I just wanted to comment on this. I've been programming in C and Python for about 10 years now and I would say I'm at an intermediate level when it comes to C++ so while this will be my first game project it certainly won't be my first programming project.
  2. I have a few questions about various topics and rather than making lots of individual threads I thought I'd just put them all in here. What 3D graphics software is recommended for making models etc.? I was thinking of using Blender but the user interface is not the most friendly, and I honestly found it a little bit tricky to use. I prefer to program in C++ and was intrigued when I read about using the Universal Windows Platform with DirectX 12 and C++. Is this a reasonable route to take to make my first game? Or should I stick to an already existing game engine like Unity or Unreal 4? I have no problem with my games being Windows 10 only. What Digital Audio Workstation software do people use to make the music for their game? I've been interested in creating computer music for a long time, and this might be the motivation I need to get started. Does anyone know when Visual Studio 2019 is due out? I'm holding off on doing any serious work until it comes out as I want to use the latest features and hopefully the C++ compiler will have support for more up to date features as well.
  3. Does anyone know if there are any excellent and comprehensive online courses available that will teach the maths and physics needed for game development? I have a couple of books, but I'd like something that has videos as well. I don't mind paying for the course if it is good.
  4. I was planning on using DirectX 10.1.
  5. I'm looking for a couple of books to help me get started on game development. I need a book on the general maths required and a book on knowledge needed for physics engines. If anyone could suggest some good books on these subjects, I would appreciate it.
  6. Cromulent

    iPhone Development Pitfalls

    Just a small correction. The latest version of iOS that the iPhone 3G can run is 4.2.1 not 4.3.1. Although it is pretty obvious now (there is no 4.3.1 at the time of writing) in the future it might confuse people.
  7. Cromulent

    GL3.2 - Now with more broken dreams.

    Quote:Original post by rbarris As I pointed out on the other thread, OpenGL still works on XP class systems, which do not support DX10. So, assessing whether GL3 adoption provides a larger or smaller user base than DX9 or DX10, will require some looking at the adoption rate of Vista vs XP among your users. True, although with the release of Windows 7 soon I have a feeling that a lot of XP users will upgrade and thus have access to DirectX 10 and 11 (if it does actually get released with Windows 7 as Microsoft are saying). Although OpenGL does have the huge advantage of actually being supported on Macs and Linux machines.
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