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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

darksmaster923

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About darksmaster923

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  1. Hey, While developing a game in C++, one must create game item definitions, such as the name, description, etc. What would be the best way of constructing a whole list of these items and loading them?
  2. Start small first, if you really want to learn C# you should try little projects to get familiarized with it first before working on a game. Or you could use something like the previously mentioned gamemaker
  3. ok ive had a weird idea, its kinda dumb and its really rough. just a basic idea. esstianly california wants to become its own country and a war happens cuz the us doesnt want it.
  4. yeah, its a hobby. i was actually figuring out a story for it.
  5. heres my game idea with panda3d. i dont have a title yet but have a story and 2 models. plz note the story is still not ready, and i might completely abandon it. renders M16A2 [url]http://darksmaster923.ipbfree.com/index.php?showtopic=32[/url] Glock 17 [url]http://darksmaster923.ipbfree.com/index.php?showtopic=39[/url] Story: In [insert country here, thinking of Switzerland] Several archaeologists found unknown material while digging. They sent it to scientist to finds out what it was. They found out it was unknown and began to experiment with it. The project is called Project Sphinx and they created a new type of weapon. The UN finds out about this, and declares they make the project public and stations several task forces from different countries to stand guard over it. The [insert country here] is unhappy with this and stages a mock riot and forces the task force to kill some people. Using this they declare war and try to get the task forces out. You are part of the task force, and after going to safety in another country, you are sent back to retrieve the project sphinx. Unfortunately for you, (near end of campaign) when you get to it, it blows up on you, mutating you, and you have to get out of the caverns where it is hidden. It has partly caved in form the blast.
  6. ambidextrous? bullpup or standard? bullet type(caseless, armor piercing) muzzle velocity? chambering?