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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

ibebrett

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About ibebrett

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  1. For the people saying that DVCS don't let you work from outside, you easily can and without letting people do it globally. Its ridiculously simple to set up mercurial over ssh, and I am sure that its equally simple for all the other systems.
  2. PHP

    http://en.wikipedia.org/wiki/HipHop_for_PHP
  3. yes, i own an older version. like most books however, all the information is available online.
  4. you are already using a quantum computer.
  5. How about not being able to use the entire job on your resume, because you bad mouthed one guy and now he wants revenge? Either way, you gain absolutely nothing. Also, its juvenile and unprofessional. This doesn't mean you can't say people weren't very good, or bring things up with them. Telling them "You Suck," makes you look like a child. There are more professional ways of going about it.
  6. your server probably doesn't care where the guy is looking, only when he is shooting. So sending updates less frequently for that unless firing ~1/s maybe ok.
  7. how can you google something when you have no hands?
  8. it might. I have heard of talented people getting not getting hired just because they spoke ill of there former employer during the interview process. you are expected to remain professional, even if you HATE the last company you worked for. Don't feel too bad though, I did the same thing.
  9. google MIT Open Course Ware Tons of introductory courses in math, computer science with mostly free materials.
  10. Big mistake. Never burn bridges. Every time I have I regretted it, even if I was right. It doesn't get you anything, and can only hurt you. You want good references in general.
  11. Quote:Original post by Eelco I have quite often tried to teach 20+ people how to program, and its not easy for them. Computer languages are really quite different from human languages, and many people I know have a really hard time adapting the to sheer level of autism a computer demands from you. It doesnt read between the lines. Besides, learning to program well requires time; lots of it; the kind of time grownups hardly ever have. ? My theory is that most people who would have taken an interest at that point (people who would enjoy programming) already have. The rest are being forced into it by a job requirement or class they must take. The further out in age groups you go, the more likely that those have an interest have already checked it out (especially during teenage years), and the more likely the people you have to teach aren't the programmer type.
  12. its not shit luck it was taking loans with at a variable rate that they were going to be unable to pay. Its half the bank's fault for making ridiculous loan offers, and then packaging them and trading them, which infected the entire economy. Unfortunately people took loans that they couldn't afford to pay back. however the people in the article didn't sound like they fell into that category.
  13. honestly though, i write server based apps for a living at work ( for managing entire departments, like sales, operation etc...) and we write all web based apps. I don't see much of a reason not to. Who knows if some manager is going to come in with a Mac laptop or some sales guy etc.. We use linux as a back end for this kind of thing. I could care less what the users actually use (as long as they use a sane browser).
  14. theres no reason you can't be making games now. These are good experience.
  15. do Chinese women like American men?